Quote Originally Posted by NefGP View Post
Fights like Titan for example, demand you stay mobile and thus interrupts your attack cycle. In these instances, skill speed is wasted because you can only nudge in so many attacks before having to move again whereas Crit Rate can greatly increase the value of said limited strikes.
I think I know what you are refering to. In case you got for example 10 sec to do damage, then you can do 4 attacks at 2.5 GCD and also 4 attacks when you had 2.4 and the speed had no effect.
In that example you would be right; speed did not cause more damage.

But in practice the times you can do damage are basically random variables (because you dodged for 0.8 seconds instead 0.6 seconds for example).

Basically when your attacks come in an frequency that is 10% higher you will have statistically an 10% higher chance to apply an additional attack in each of those cases.