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  1. #1
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    In theory every single TP using class will run out of TP in a reasonable timeframe if they require constant uptime on target.

    Thus, it is worthless if fights were like, 10-15 minutes of constant fighting.

    Since they are not, we cannot conclude that skill speed is "worthless" but its pretty damn bad.

    The other issue is "skill speed lets you get more attacks in for a cooldown". My take is it takes way too much skill speed, and you're better off with another stat.

    The other main consideration is whether more skill speed will let monks (maybe dragoons too?) get another attack in inside their maintain rotation. I do not play either so don't know the breakpoints.

    But the easy way to think about it is this: would you rather have all your offstats in skill speed? Or all your skill speed in another offstat?

    And the answer to that question is easy. Thus, skillspeed is terrible. I won't say worthless, but its pretty bad.
    (6)

  2. #2
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    I think Skill speed determination and crit rate need a rework. I find it difficult to notice any change in in my speed / damage / crit rate when stacking them.
    (0)

  3. #3
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    I think Skill speed determination and crit rate need a rework. I find it difficult to notice any change in in my speed / damage / crit rate when stacking them.
    That's because you are in lowest tier raiding gear in a "vanilla" environment.

    The reason its hard to get stats now is as they release more content, power creep will shoot up your offstats to absurd levels.

    As for clipping DoTs increasing mana costs, yes this is true.

    However, it is also true that your 3 main DoTs are by far your most efficient spells.

    Again, clipping your DoTs by 1 second or so will not affect you in any way at all. It is at most something like a 0.8% dps loss per DoT type that you routinely clip. DoTs are roughly half your damage, so thats 0.4% max loss per DoT you routinely clip by 1 second.

    If you clip all your DoTs, you will lose something like 2% DPS. Now, this is significant enough to not want to do, but it is not significant enough that you need to beat yourself up for doing it.

    It is OKAY is all I'm saying. Don't worry about it. It is BETTER to clip your DoTs by 1 second then to use that GCD for something else, or to delay that GCD in order to "perfectly" line up your DoT.

    I know we are all in favor of maximum numbers here, but we're also all human. Max dps is great on paper but in a fight you have much more important things to worry about (such as positioning, mana, and mechanics). Furthermore, if you know a movement is coming up soon and you won't have boss uptime, I would clip DoTs by as much as 3-5 seconds.

    Furthermore as for DoT clipping, summoners have 1 cooldown every 3 minutes, and you use that with contagion anyway so clipping is a very, very minor issue.
    (0)

  4. #4
    Player
    Riffy's Avatar
    Join Date
    Dec 2011
    Posts
    93
    Character
    Gil Witten
    World
    Exodus
    Main Class
    Marauder Lv 50
    Ah, the art of min-max at work
    (0)