Agree 100% OP, I already have a thread on this here:
http://forum.square-enix.com/ffxiv/t...ading-on-death.
Let's all keep it in a single thread(like the japanese do) to help SE see all our feedback more easily and fix this issue.
Agree 100% OP, I already have a thread on this here:
http://forum.square-enix.com/ffxiv/t...ading-on-death.
Let's all keep it in a single thread(like the japanese do) to help SE see all our feedback more easily and fix this issue.
I think one viable option will be:
- You craft one pie/toast/sandwich and get x3/x4/x5.
The market will be full of foods, but i can choose waste my time collecting mats to craft foods knowing one of them have more use.
I'm only a lowbie Cul but I think all the time requirements is probably intentional for the most part. Economy needs consumable goods and the fact people are taking the time to make em / lvl 50 Cul to make it themselves / or to buy them etc.. means it's in demand. Don't see what's wrong with the situation
The problem is the demand for food ISN'T there. Due to the time and resources expended to make a piece of food, food is rather expensive even if sold at-cost. Most players don't consider this cost worth it.
This is a factor of three things: The price is obviously one, but the other two are the low amount that each stat is increased, plus the fact that the stat increases are often ones that don't grant a direct and noticeable increase.
The main market for food is tanks (As the VIT that all foods give IS a direct and noticeable increase) and crafters (As they need the bonus from food just to hit the requirements to craft certain items). Unfortunately, that means a lot of the market just plain doesn't exist.
I and everyone in the three groups in my FC which raid coil all use food. The demand is there, the problem is the time to craft to meet that demand requires the prices to be charged to be way higher than what most people would pay.
Adding 15 vit, 16 determination and 10 critical is a very noticeable buff.. Same for the tank food.
Also - The reasons food doesn't increase DPS by 10-20% (And this is argueble in FFXI, since people want to bring it up.. +~60 attack is not going to be a 10% DD Buff, especially in a raid setting.) is because the content is tuned for 8 people. Not 8 + an extra 1 in effectiveness because of food. Food is meant to give you an extra edge, or cover you in places where your gear may fall short.
Need somethin' made?
This is basically what I was trying to say, but I shortened my post up some to try and fit the 1000 character limit (Don't like having to edit my posts afterwards). I was using the word "demand" to mean the number of people who will buy it, meaning those who feel the stat boost is worth the cost. We could lower the price and encourage more people to buy, but that's not possible without actually taking a LOSS on each synth.
While there are exceptions, like your coil group, most people even in endgame aren't using food, and food use pre-50 is borderline non-existant barring someone just snagging whatever for the xp bonus. For the food market to thrive we either need to have a greater benefit from food so the price will feel worth it, or be able to make food for less time and/or money.
Which brings back the point, content at endgame should have been designed for 8 man + 20-25% from food buffs. If instead of 15 vit, 16 det and 10 crit, you had food that gave 40 vit, 45 det and 30 crit.. you would pay a good price for it.Also - The reasons food doesn't increase DPS by 10-20% (And this is argueble in FFXI, since people want to bring it up.. +~60 attack is not going to be a 10% DD Buff, especially in a raid setting.) is because the content is tuned for 8 people. Not 8 + an extra 1 in effectiveness because of food. Food is meant to give you an extra edge, or cover you in places where your gear may fall short.
Hey guys! I love cooking to death. I have some issues with the Luminary stats and Materia, but let me put that aside. As far as the recipes go, I don't find them a bother. Sure, there are a lot of materials to gather. But, I think the main problem(s) are the shard cost and the death issue. My take: Reduce the amount of shards it takes or up the quantity produced. As far as the death issue is concerned, I personally think food should be removed when you die. My only reasoning is that will cause more people to run out of food faster so they can buy it from me. :P The whole goal is to *not* die, and this is a death penalty, as well as gear getting damaged.
So I think everything is fine except perhaps lowering the shard usage or upping the quantity (which maybe can be an additional effect if you get Luminary?). Just my thoughts! Cook on!
"Ku~po!"
It's not just that, I find that food in general has become horribly subpar since phase 2 of the beta. Before then, it was much closer to what FFXI has - lots of variety with different effects for each food type. And more stats were increased as well (e.g. Meats typically gave +STR and +Attack, Sweets INT and Magic Attack etc.)
Now it's all just +VIT, Accuracy, sometimes PIE and either lolskillspeed, spell speed, determination and crit. Why evasion was removed as a stat is beyond me but of course no more evasion or defense/hp food either (we get +parry though, yay! OOO and +VIT, instead of a direct % of HP).
Food SUCKS in this game. For an 11+ year old game now I'm amazed that FFXI did a much smarter job of it, with cool little things like SAM benefiting from Rice Balls with the right gear on. (I also hate that FSH in general is borderline useless in this game compared to XI but that's a separate topic).
Devs dropped the ball on this aspect of the game hard.
Food is so lame in FF14, 4-8% stat increases are pathetic. Try harder SE and at least make foods give 10-20% stat buffs for the high end. Food should damn well be compulsory for end-game content AS well as being highly desirable for everything else.
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