The food is already needed for end game content. As for economic boost, as tedius as it is i have made quite a bit of gil selling Toast and Buttons.. So its still economically feasible.. it just takes -a long time-. The fix should be batch crafting.Er, the net benefit is food is not just desirable, its needed. Even for weaker dungeons, it goes from the current "nice to have" to "wow thats good!".. overall much higher demand for food items, more crafting by cooks, more buying of mats by botanists and fishermen.. its an overall economic boost.
Need somethin' made?
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