I know many wanted auto attack, but I kind of wish you weren't adding it. It seems like were going to loose a lot of interactivity. It was nice to have that feeling of feedback from the fight rather then just hitting engage and letting go. To anyone who argues the skills are enough, I can't say its the same waiting for cool down timers. I was looking up the poll results from the old producer notes, but haven't found them yet. I'm kind of hoping that those who like the more engaged feeling of the current attack system simply didn't do the poll. Would it be possible to work in a choice? Like a looping system that can be disengaged? Something like how the battle regimen is supposed to work. A hot key that can loop either the first action slot of a skill list, or the main attack of the current job. Even if it's like the battle regimen where you would activate it and select which attack you want looped.