Target marking bug:
When using the command "/mk target <t>", if a marked enemy dies, the number used to mark can not be used again using the command.
ISP: Verizon
Type: DSL
Speed: 1Mbps
Date and time: 10/20/2013 2:10PM EST
Frequency: Always
Character name: Zeruel Iskandar
Race: Lalafell F
World: Cactuar
Class/Level: Paladin/50, Bard/50, Warrior/35, Dragoon/30
Area and Coordinates: Amdapor Keep - entrance (occurs in any instance that has more than 5 enemies, or in any zone in the game)
Party or Solo: Both.
NPC name: None
Monster name: Dullahan (could be any, really. The Dullahan is the 6th enemy in Amdapor Keep, and therefore first thing I can't mark)
In game time: 9:59AM
Steps:
I have a macro set that uses the command "/mk attack <t>" which marks targets as numbers 1-5.
I use the macro to mark targets in dungeons, for example, Amdapors Keep. I'll mark the first two "Lunatic Followers" as targets 1 and 2. Once they are defeated, we move to the next grouping.
The second grouping is three recluse hippogryphs that when marked with the macro are marked as 3,4, and 5.
After the recluse hippogryphs are defeated I target the Dullahan with the macro but I can not mark him. I can not mark any other enemies in the dungeon using the macro unless I manually mark them.
If I pick a target and manually mark 1,2,3,4,5, then remove the markings, the macro will wok again.
If I target an enemy with the macro that is already marked, using the macro will unmark the enemy and I can mark any other enemy or target with the number I removed. For example:
A later pull is a group of three Lunatic Followers. I could mark them 1,2 and 3 with the macro.
If the Lunatic Follower marked 1 uses "Void Call", I can use the macro on him again to unmark him, and mark the Soul Collector he summons as 1 and re-mark the same Lunatic Follower as 4.
In this situation, again, I would not be able to mark anything as 1 again if that Soul Collector is defeated.
This occurs anywhere, regardless of the enemies, or area. It seems as though when a marked enemy is defeated, the command still sees that number as in use and won't let me mark again.
The only way I can fix it is if I manually mark though the game menus 1,2,3,4,5, and then remove the marking. I use the macro because I primarily play on controller. It would make things much quicker for me, but it does not seem that the command works properly.
I have the same result if I type out "/mk attack <t>"
Other players have used the same macro and same command with the same result.
Here's some screenshots, if it helps"
1) Marked enemies 1-4. http://puu.sh/4UXIu
2) Defeated marked enemies. http://puu.sh/4UXU0
3) Can only mark next enemy 5. Can't mark anything else. http://puu.sh/4UY3U
Ideally, this should cycle though numbers 1-5, or once an enemy is defeated, that number should be freed for marking again.
System information:
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532) Language: English (Regional Setting: English)
Processor: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2GHz
Memory: 8192MB RAM
Card name: AMD Radeon HD 7800 Series
Device Name: Mad Catz R.A.T.M Wireless Mouse (USB)
Device Name: Controller (Logitech Gamepad F310)
Browser type: Firefox 24.0