Myth cap and coil lock out is literally the fatigue system from 1.0. Why did fatigue exist? To let players who played less catch up to the players who played 24/7, so they made it so if you played sooo much more you gained exp a lot slower, so someone who played less wasn't super far behind. Why does myth tome cap and coil lock outs exist? So that players who don't play a lot can keep up gear-wise with people who play all day and play a lot. It exists to keep casual and hardcore players within equal footing. It's exactly what the fatigue system was.
Please fix the armory system and coil lock outs SE, you are doing nothing but holding your fantastic game back and limiting everyone to playing for less than 3 days per week, forcing us to pay $2 more per month if we want to do coil/gear up multiple jobs, and forcing us to make new characters and ignore your armory system in order to do so. There is no reason for this limitation, it hurts EVERYONE, even casual players are running out of things to do, and I highly doubt the majority of people enjoy spending $13-15/month to be told how often and how much we can play the game per week.
Wrong, I'm locked out of playing the game(1 hour of coil on a single job every 7 days yay!) and gearing more than 1 job unless I make multiple characters which lets me bypass this entire artificial barrier.
I would prefer to the fatigue system to this, I leveled right through it and ignored it on every single job and didn't even notice it existed, fatigue was SO much better than coil lock outs and myth tome caps.
The fatigue system may have slowed me down, but it didn't straight up stop me from experiencing or playing the game like the coil lock out system does. It also encouraged me to level up multiple jobs and try out every job, where the myth the tome system does the complete opposite, and unlike the fatigue system that simply slowed down my progress, this myth tome system completely halts my progress until the "fatigue(weekly cap) is reset.
It's the fatigue system, greatly amplified.
So please, tell me which is worse. Being completely locked out of the game and unable to play/experience it(coil), as well as having your character progress COMPLETELY halted, or the fatigue system which simply slowed you down but didn't lock you out of any content and still allowed you to progress.