You can. You just can't get the best gear for all of them in a week.Yeah, you're right.
In other MMOs there isn't even as much a gear grind on one character, but trying to gear multiple is quite literally impossible due to the fact that when you are fully geared in Myth gear, a new set of Myth gear will be released which will most likely use Myth tomes again as a lot of MMOs do.
This is one of my major gripes with the game. They give you the illusion of being able to play multiple classes, but you really can't.
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That's pretty much what most of the people playing the game is doing currently, unless you know that SE will significantly change the game in a year that end-game won't be about gearing?
It will be about gearing all the time. And leveling. And seeing the story from coil forward. And crystal tower. and future content. And future jobs. and future classes. and expansions. But throughout all of that, guess what gear you will be forgetting about in 6 months time. The gear that KiriA500 is referring to.
Actually you can. You make alt characters instead of leveling jobs on a single character.
Besides, no one is asking to max gear in a week. We're asking for the limits to be adjusted so we can put more effort into gearing our characters than possible. More effort = more rewards.
Question for you, what's your opinion on 1.0s fatigue system?
I'm pretty sure you can't gear Monk in AF1 and it's Relic weapon without being on that job. So yes, there is already precedence in-game where you need to do content on the job you want to gear.
Last edited by Kikosho; 10-22-2013 at 09:24 AM.
Yes, yes you can. Relic weapon, has to be done manually. But the rest.... you can.
PS: I am assuming you are referring to AF+1, as AF1=AF, and if you are unable to obtain that, you have no business gearing up the character at all.
Last edited by C-croft; 10-22-2013 at 09:48 AM.
Should have just quoted the whole thing....Actually you can. You make alt characters instead of leveling jobs on a single character.
Besides, no one is asking to max gear in a week. We're asking for the limits to be adjusted so we can put more effort into gearing our characters than possible. More effort = more rewards.
Question for you, what's your opinion on 1.0s fatigue system?
You say that no one is asking to max gear, but what some people are asking for grants them the ability to try and max gear ASAP. It may not be a week, but let's not pretend that some people won't do it. Just like they ground CM to the ground for Darklight in a week, or for the more 'hardcore' a couple days. Let's turn down the naivety.
The fatigue system was to slow progression of your character and 'encourage' leveling other classes. That was crap. The game does not halt your progression. Just the top tier gear you can obtain for now. Keywords, for now. Two separate scenarios.
By AF1 I did mean the original AF. My point when I made that comment was that maybe Job gear should at least be something that you have to earn while being on that job, thus showing your proficiency in the job. The game already doesn't let you Need on gear without being that role in a dungeon so at the least the idea of getting first dibs cause you made the effort to fulfill a role is present. There's other avenues to gear alt jobs equally without being on the job (AK, Coil, eventually CT as well) so it's not like that option is completely taken away from you.
It's not naivety, I do realize people will no-life to max. So what? These players exist in every single MMO They exist right now with people that have max DL or HQ crafted gear for all jobs, all relics, all crafting classes. Max gear ASAP you say? 5~ months to max Myth on all jobs is ASAP? Especially when you have to put in 9 times the effort? I would say, at least I have a reason to log in. I don't even necessarily agree with how we get Myth gear either. Grinding easy dungeons for job gear equivalent to gear that drops from the hardest content is about as equivalent to grinding fates to level cap.Should have just quoted the whole thing....
You say that no one is asking to max gear, but what some people are asking for grants them the ability to try and max gear ASAP. It may not be a week, but let's not pretend that some people won't do it. Just like they ground CM to the ground for Darklight in a week, or for the more 'hardcore' a couple days. Let's turn down the naivety.
The fatigue system was to slow progression of your character and 'encourage' leveling other classes. That was crap. The game does not halt your progression. Just the top tier gear you can obtain for now. Keywords, for now. Two separate scenarios.
I do find it funny that you mention that the game doesn't halt your progression and then say that it does the very next sentence. Once you cap your levels, part of character progression is getting better gear, so yes, it does halt progression. We don't know how SE will go about progression in future patches but they have already hinted that it's not going to change. When new gear comes out (the new top tier) older gear will be easier to get... but it's still the same situation that we are at right now.
This entire argument is moot anyway since the Devs officially mentioned they aren't changing anything. People that want to maximize multiple jobs will just level multiple characters.
Last edited by Kikosho; 10-22-2013 at 11:09 AM.
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