It doesn't harm or affect anyone in a negative way. All it does is make the game more enjoyable for more people and a better game overall. That's what's so confusing, people arguing against this and defending coil lock out timers and myth tome caps when doing changes to make it so all jobs have their own myth tome cap and every job can enter coil per week or no cap on coil and just loot lock outs, so you're able to gear up jobs just as quick on a single character as making a new character for each job, does nothing negative to impact ANYONE, it is simply making the game MUCH MUCH better. Why is it so hard to understand that the game's main defining feature - the armory system, should allow you to play and gear all jobs on one character just as quickly and easily as making another character for every job, as advertised?
It's like these people who keep saying "You just want easymode! Quick and easy gearing all your jobs in two months! Whine less!" don't understand
you can make another character for every job you want to level and do exactly that, the problem is the armory system is being ignored and not utilized at all.
Not sure what's so hard to comprehend about that. It's just, baffling, INCREDIBLY baffling.
There's literally no point in the armory system's existence at the level cap for battle jobs, that needs fixed and almost all of the dev's attention.
edit: Also, if you do not understand the issue at hand, please read this thread to understand it properly before forming an opinion on it, PLEASE. Thank you.
http://forum.square-enix.com/ffxiv/t...ory-job-system.
Please stop arguing against things that will make the game more enjoyable for more people and have no affect on people who don't need it.