I think you guys are getting caught up in the wheel here. The point isn't 'how can I work around the issue', it's the issue itself. Ya, I can figure out ways to circumvent the myth cap. Ya I can make additional characters. But Why? The game was theoretically designed with the intention that you should be able to, even benefit from, leveling multiple classes on one character. You get an experience bonus for leveling additional battle classes once you hit 50 on one. So why do they make it so difficult and time consuming to get just as geared on multiple jobs? Doesn't make sense tome, and seems like a design flaw.

The solution to level an additional character isn't a faster way to solve the issue but actually implements more grind as you don't have the experience bonus you would have after leveling a main to 50, and you would have to grind multiple classes again, perhaps even 3 (i.e. if you're making a healer you want to level THM to 26 to get swiftcast, etc, etc).

(cont)