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  1. #1
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I dont understand. Why dont you make an other character and lvl it up and get the best gear for it if you want, like all those MMO that restrict you with one character one class. I like that I can be anything on one character why change that if you can do the same as all those MMO if you want already.
    (1)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  2. #2
    Player
    Doval's Avatar
    Join Date
    Oct 2013
    Posts
    9
    Character
    D'oval Gariys
    World
    Exodus
    Main Class
    Arcanist Lv 50

    missing the point

    I think you guys are getting caught up in the wheel here. The point isn't 'how can I work around the issue', it's the issue itself. Ya, I can figure out ways to circumvent the myth cap. Ya I can make additional characters. But Why? The game was theoretically designed with the intention that you should be able to, even benefit from, leveling multiple classes on one character. You get an experience bonus for leveling additional battle classes once you hit 50 on one. So why do they make it so difficult and time consuming to get just as geared on multiple jobs? Doesn't make sense tome, and seems like a design flaw.

    The solution to level an additional character isn't a faster way to solve the issue but actually implements more grind as you don't have the experience bonus you would have after leveling a main to 50, and you would have to grind multiple classes again, perhaps even 3 (i.e. if you're making a healer you want to level THM to 26 to get swiftcast, etc, etc).

    (cont)
    (5)

  3. #3
    Player
    Doval's Avatar
    Join Date
    Oct 2013
    Posts
    9
    Character
    D'oval Gariys
    World
    Exodus
    Main Class
    Arcanist Lv 50

    missing the point (cont)

    My point was just to say that if the intention is to be able to switch classes, is defeats the purpose to make it impossible to gear multiple jobs with the same end game gear in any reasonable amount of time.
    I understand that much of the content now may be able to be completed with full DL and relic weap, but coral tower isn't out yet, how can you say that it will be just as completable with current gear when you haven't seen the content yet? Why would they release additional end game content that didn't add additional challenge to the game? Seems like that argument has some holes in it.

    By my calculations, a full set of DoM ToM gear runs about 5385 Myth tokens. At the current cap of 300 it will take about 18 weeks to fully gear lvl 90 gear. 4 1/2 months! So if you wanted to gear 3 jobs it would take you more than a year to fully gear them all 'equally' just because of the cap.

    (cont)
    (6)

  4. #4
    Player
    Doval's Avatar
    Join Date
    Oct 2013
    Posts
    9
    Character
    D'oval Gariys
    World
    Exodus
    Main Class
    Arcanist Lv 50

    missing the point (more)

    Not sure that I really understand what the reasoning is behind making the cap so low/preventing players from being able to gear up faster than that. And truthfully I think a lot of people will get bored with the way things are currently and lose interest, but only time will tell on that account. Guess we'll see.

    Personally, I think they will probably increase the cap as time goes on and more end game content is released, after all the game has only been RTM for like 2 months and they're still working out the kinks. At least I hope so.

    sorry for the long-winded reply but you all have brought up great points that I felt warranted attention. great discussion folks!
    (4)

  5. #5
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Doval View Post
    My point was just to say that if the intention is to be able to switch classes, is defeats the purpose to make it impossible to gear multiple jobs with the same end game gear in any reasonable amount of time.
    I understand that much of the content now may be able to be completed with full DL and relic weap, but coral tower isn't out yet, how can you say that it will be just as completable with current gear when you haven't seen the content yet? Why would they release additional end game content that didn't add additional challenge to the game? Seems like that argument has some holes in it.



    (cont)
    Because Crystal Tower was and is intended to be a content bridge between WP/AK and Coil. It is a DF 24 man content that is supposed to be easy but still an interesting trip down memory lane while gearing up for coil. This waa all stated by Yoshi P himself so please kindly point out these holes you speak of.
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable