I agree with you there, i just chose this specific rotation for comparisons sake. Although i do like to start with ToD/PH sometimes, while the tank is still busy with positioning.Not to nitpick, but that's not a good comparison. Monks should not use Fracture or ToD before GL3. Demolish works because it moves the stance, and getting to GL3 is the top priority. Therefore monk ramp up must include 3 cycles and then the 3 dots (roughly 22s). At which point you are outdamaging the DRG, so you're right on that point but you can't condense it like in your example.
Otherwise, I agree with you. From what I know, DRGs are a close second in difficulty. SMN is medium skill at best, I don't think they're above DRGs but they are above BRDs and BLMs.
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