Quote Originally Posted by Ryutamashiisan View Post
Nerfing isnt about homognizing jobs, its about Balance. For example with the bard nerf, Bard DPS aint special, BUT BRD has 100% mobiltily to go with there DPS when most endgame fights require an exceptional amount of moving.

The way i see it the roles for each job are well defined
PLD: Passive Damage Mitigation Tank based on direct damage -
WAR: Reactive Mitigation tank based on HP/ DMG output
WHM: Burst/AoE heal specalist
SCH: Single target heal special/ Support
DRG: Low Skill Medium to High Damage Melee
MNK: High Skill Extremely High Damage Melee
BRD: Low to Medium DMG Ranged/Support Class
BLM: Low Skill/ Medium to High Damage Ranged
SMN: High Skill Extremely High damage Ranged.

Nerfs and players, wont change that.SE shouldn't be making fights that so heavy-handedly give weight to Job vs Player Skill. When they do however, they have to fix it, pure and simple.
BRD DPS is just as good if not better than melee DPS. I'm not sure why you would say low-medium lol... They're certainly better than BLM, and yet you say medium to high for BLM. BLM is useful for AoEing mobs, but for single target, I've yet to see anyone out-parse a BRD (going all-out of course). And that's not even taking into account DoTs.

Also, are you saying SMN ranged damage is higher than BRD? They're competitive, I'll give you that, but you make it sound, from your list, as if SMN somehow destroys BRD, in which case they should be nerfed. Clearly that's not true.