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  1. #1
    Player
    Ryutamashiisan's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    47
    Character
    Lilith Ravenswing
    World
    Sargatanas
    Main Class
    Marauder Lv 90
    My assessment may be off on SMN since they adjusted DoT's and it's no longer a completely clusterf*ck to know when ur dots are up. But the Skill gap between MNK and DRG is VERY large the amount of adjusting it takes on DRG to maximize DPS in comparison to mnk is laughable. DRG literally has to move from side to back back to side, to optimize rotations and its highest damage roattion has no positional requirement. MNK has to contstantly move every combo in order to maximize dps, and take in mob movements on the fly and adjust accordingly and quickly while throwing non gcd's and managing greased lightning a tp. The skill gap beween MNK and DRG is insane, especially when you get into coil or even Titan. I also should have mentioned BRD is low skill as well.

    Also mnk is far more position based then stance based, position is absolutely everything
    (0)
    "Reality is merely an illusion, albeit a very persistent one."- Albert Einstein

  2. #2
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ryutamashiisan View Post
    snip
    I dont know which rotation you are talking about but literally every DRG rotation starts at least with a flank (heavy thrust). I think the main difficulty of MNK comes from keeping up buffs like twin snakes rather than positioning. Positioning is fairly straight forward on both classes at endgame, with DRG you start off with a flank buff, place your DOTs and then do you Rear combo for Chaos Thrust and disembowel. With Monk its fairly similar, you place your ToD then work mainly from flank to place all your buffs and DOTs (Twin, DK and Demolish) and once thats done you rotate your basic BS combo which rotates rears and flanks depending on whether you need to refresh TS or DK.

    Pretty much both classes run from rear to flank the whole fight. I dont have much trouble with that on either class.
    (0)

  3. #3
    Player
    Ryutamashiisan's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    47
    Character
    Lilith Ravenswing
    World
    Sargatanas
    Main Class
    Marauder Lv 90
    True Thrust > Vorpal Thrust > Full thrust is drgs highest potency combo and has 0 positional requirements, will do optimal damage from anywhere once you transition from flank to rear combo you can stay there or move or move infront of the mob it doesn't matter. If the mob turns mid combo it doesn't present a problem. If the mob moves as you pop off Snap punch you loose 80 potency and most of its dmg. Mnk has 3 dots to manage Demolish Touch of Death and Fracture, 2 of which are off combo cooldown,along with your non GCD's .If a mob runs out range it doesn't mean a darn thing to drgs buffs so long as they get in range before combo expires, monk can loose greased lighting, the basis of its dps in a heartbeat. You have to constantly flux your combos depending on the mobs movements and attacks, if your combos are static 100% of the time there's a bigger issue at hand. Its all the same on training dummies but the skill gap is much larger on actual endgame mobs.
    (1)
    Last edited by Ryutamashiisan; 10-20-2013 at 11:51 PM. Reason: grammer, etc,..
    "Reality is merely an illusion, albeit a very persistent one."- Albert Einstein