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  1. #1
    Player
    Ryutamashiisan's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    47
    Character
    Lilith Ravenswing
    World
    Sargatanas
    Main Class
    Marauder Lv 90
    Nerfing isnt about homognizing jobs, its about Balance. For example with the bard nerf, Bard DPS aint special, BUT BRD has 100% mobiltily to go with there DPS when most endgame fights require an exceptional amount of moving.

    The way i see it the roles for each job are well defined
    PLD: Passive Damage Mitigation Tank based on direct damage -
    WAR: Reactive Mitigation tank based on HP/ DMG output
    WHM: Burst/AoE heal specalist
    SCH: Single target heal special/ Support
    DRG: Low Skill Medium to High Damage Melee
    MNK: High Skill Extremely High Damage Melee
    BRD: Low to Medium DMG Ranged/Support Class
    BLM: Low Skill/ Medium to High Damage Ranged
    SMN: High Skill Extremely High damage Ranged.

    Nerfs and players, wont change that.SE shouldn't be making fights that so heavy-handedly give weight to Job vs Player Skill. When they do however, they have to fix it, pure and simple.
    (1)
    Last edited by Ryutamashiisan; 10-20-2013 at 10:15 PM. Reason: minor edit
    "Reality is merely an illusion, albeit a very persistent one."- Albert Einstein

  2. #2
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ryutamashiisan View Post
    The way i see it the roles for each job are well defined
    PLD: Passive Damage Mitigation Tank based on direct damage -
    WAR: Reactive Mitigation tank based on HP/ DMG output
    WHM: Burst/AoE heal specalist
    SCH: Single target heal special/ Support
    DRG: Low Skill Medium to High Damage Melee
    MNK: High Skill Extremely High Damage Melee
    BRD: Low to Medium DMG Ranged/Support Class
    BLM: Low Skill/ Medium to High Damage Ranged
    SMN: High Skill Extremely High damage Ranged.
    Not to nitpick but your addressing of the dps classes is pretty off and narrowed down.
    For example compare a standard SMN rotation to a standard DRG rotation. I play a lot of MNK and DRG at endgame and i can guarantee you that skill gap is very minor. Should be more like this:

    DRG: Burst/off GCD based melee dps
    MNK: Stance based/ sustained melee dps
    BRD: ranged dps/support hybrid
    BLM: Burst caster dps
    SMN: Pet/DoT based caster dps
    (0)
    Last edited by ChaozK; 10-20-2013 at 10:49 PM.

  3. #3
    Player
    Ryutamashiisan's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    47
    Character
    Lilith Ravenswing
    World
    Sargatanas
    Main Class
    Marauder Lv 90
    My assessment may be off on SMN since they adjusted DoT's and it's no longer a completely clusterf*ck to know when ur dots are up. But the Skill gap between MNK and DRG is VERY large the amount of adjusting it takes on DRG to maximize DPS in comparison to mnk is laughable. DRG literally has to move from side to back back to side, to optimize rotations and its highest damage roattion has no positional requirement. MNK has to contstantly move every combo in order to maximize dps, and take in mob movements on the fly and adjust accordingly and quickly while throwing non gcd's and managing greased lightning a tp. The skill gap beween MNK and DRG is insane, especially when you get into coil or even Titan. I also should have mentioned BRD is low skill as well.

    Also mnk is far more position based then stance based, position is absolutely everything
    (0)
    "Reality is merely an illusion, albeit a very persistent one."- Albert Einstein

  4. #4
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ryutamashiisan View Post
    snip
    I dont know which rotation you are talking about but literally every DRG rotation starts at least with a flank (heavy thrust). I think the main difficulty of MNK comes from keeping up buffs like twin snakes rather than positioning. Positioning is fairly straight forward on both classes at endgame, with DRG you start off with a flank buff, place your DOTs and then do you Rear combo for Chaos Thrust and disembowel. With Monk its fairly similar, you place your ToD then work mainly from flank to place all your buffs and DOTs (Twin, DK and Demolish) and once thats done you rotate your basic BS combo which rotates rears and flanks depending on whether you need to refresh TS or DK.

    Pretty much both classes run from rear to flank the whole fight. I dont have much trouble with that on either class.
    (0)

  5. #5
    Player
    Ryutamashiisan's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    47
    Character
    Lilith Ravenswing
    World
    Sargatanas
    Main Class
    Marauder Lv 90
    True Thrust > Vorpal Thrust > Full thrust is drgs highest potency combo and has 0 positional requirements, will do optimal damage from anywhere once you transition from flank to rear combo you can stay there or move or move infront of the mob it doesn't matter. If the mob turns mid combo it doesn't present a problem. If the mob moves as you pop off Snap punch you loose 80 potency and most of its dmg. Mnk has 3 dots to manage Demolish Touch of Death and Fracture, 2 of which are off combo cooldown,along with your non GCD's .If a mob runs out range it doesn't mean a darn thing to drgs buffs so long as they get in range before combo expires, monk can loose greased lighting, the basis of its dps in a heartbeat. You have to constantly flux your combos depending on the mobs movements and attacks, if your combos are static 100% of the time there's a bigger issue at hand. Its all the same on training dummies but the skill gap is much larger on actual endgame mobs.
    (1)
    Last edited by Ryutamashiisan; 10-20-2013 at 11:51 PM. Reason: grammer, etc,..
    "Reality is merely an illusion, albeit a very persistent one."- Albert Einstein

  6. #6
    Player
    Billzey's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Sakura Ephemera
    World
    Brynhildr
    Main Class
    Archer Lv 60
    Quote Originally Posted by Ryutamashiisan View Post
    Nerfing isnt about homognizing jobs, its about Balance. For example with the bard nerf, Bard DPS aint special, BUT BRD has 100% mobiltily to go with there DPS when most endgame fights require an exceptional amount of moving.

    The way i see it the roles for each job are well defined
    PLD: Passive Damage Mitigation Tank based on direct damage -
    WAR: Reactive Mitigation tank based on HP/ DMG output
    WHM: Burst/AoE heal specalist
    SCH: Single target heal special/ Support
    DRG: Low Skill Medium to High Damage Melee
    MNK: High Skill Extremely High Damage Melee
    BRD: Low to Medium DMG Ranged/Support Class
    BLM: Low Skill/ Medium to High Damage Ranged
    SMN: High Skill Extremely High damage Ranged.

    Nerfs and players, wont change that.SE shouldn't be making fights that so heavy-handedly give weight to Job vs Player Skill. When they do however, they have to fix it, pure and simple.
    BRD DPS is just as good if not better than melee DPS. I'm not sure why you would say low-medium lol... They're certainly better than BLM, and yet you say medium to high for BLM. BLM is useful for AoEing mobs, but for single target, I've yet to see anyone out-parse a BRD (going all-out of course). And that's not even taking into account DoTs.

    Also, are you saying SMN ranged damage is higher than BRD? They're competitive, I'll give you that, but you make it sound, from your list, as if SMN somehow destroys BRD, in which case they should be nerfed. Clearly that's not true.
    (0)