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  1. #41
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Initial post broken into 3 parts instead of 1. (Didn't know about Edit to work around SE's silly character limit?)

    Use of "Imma" and "there" in place of "their".

    Broad claim about DPS comparison vs. other classes.

    Yeah, I didn't bother to read the actual content of post. Already trash before I got there. =/
    (0)

  2. #42
    Player
    Purutzil's Avatar
    Join Date
    Aug 2013
    Posts
    41
    Character
    Sivia Ferrus
    World
    Goblin
    Main Class
    Pugilist Lv 50
    ...Mercy Stroke is off GCD... just to poke a whole against you in terms of that...

    But yes, Monks are real good for DPS, its just about keeping Greesed lightning stacks up which unfortunately can be very difficult in certain fights and conditions.
    (0)

  3. #43
    Player
    Ofiach's Avatar
    Join Date
    Oct 2013
    Posts
    27
    Character
    Atreus Ofiach
    World
    Mateus
    Main Class
    Pugilist Lv 50
    Heres a rotation I use that is "imperfect" but is actually very maintainable in almost all the boss fights I've done. I haven't done any coil yet so you can bash my noobishness or whatever all you 1337ists.

    DK/TwS/Dem-ToD
    BS/TrS/SP-Fracture
    Dk/TwS/SP
    IR-BfB-PB-SPx4/Dem (can ALMOST do SPx5 and dem with Selene buff but not quite there yet.)
    Dk/TwS/SP-ToD-Fracture
    So on and so forth, you will have to decide based on conditions what you need to do from here.

    I find going through 3 rotations then opening up with the Burst keeps agg off me while still letting me get a decent amount of early faceroll in. You'll also notice this requires a minimum of side to back to side to back movement.

    IMO screw ID. Monk is a very self sufficient class, don't throw in moves that ruin the combo's. BfB, fracture, invigorate, and Mercy stroke really complement a monks strengths. ID is an extra time waster, better to start a new rotation with a crit BS than pause your rotation with ID.
    (0)

  4. #44
    Player
    Foguelo's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Byanka Swiftrunner
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Has anyone done a comparison between PB + 5 Snap Punch vs. PB + 5 Boot Shine? I noticed on a table posted earlier, Bootshine comes out a little higher than snap punch due to the guaranteed crit. Just out of curiousity. Still not sure if PB works that way or not.

    Edit - Totally forgot about GL
    (0)

  5. #45
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Foguelo View Post
    Has anyone done a comparison between PB + 5 Snap Punch vs. PB + 5 Boot Shine? I noticed on a table posted earlier, Bootshine comes out a little higher than snap punch due to the guaranteed crit. Just out of curiousity. Still not sure if PB works that way or not.

    Edit - Totally forgot about GL
    PB doesn't work like that. Bootshine won't crit. You want to get 3 Stacks of GL asap so you can apply your DoTs.
    (0)

  6. #46
    Player
    Shortie's Avatar
    Join Date
    Dec 2011
    Posts
    31
    Character
    Short Berk
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ryutamashiisan View Post


    Starting out with Perfect Balance:
    1.(PB) Dragon Kick (Blunt+10%) > Snap Punch x4(GL+DMG)
    2.Dragon Kick(Blunt+10%) > Twin Snakes (DMG+10% buff) > Snap Punch (DMG)
    3. Impulse Drive (DMG) > Bootshine (DMG) > True Strike (DMG) Snap Punch (DMG)
    4. repeat 2
    5. Dragon Kick > Twin Snakes > >Blood for Blood or Internal release> Bloodbath >Demolish > Touch of Death > Fracture
    6. Dragon Kick > True Strike > Snap Punch OR Bootshine > True Strike > Snap Punch
    --Getting in ToD and Fracture will take practice, and you will have to be quick to get your next GL off or u will lose it, so practice discretion!--
    7. restart from step 2 and reapply DoT's when last DoT wears
    I dont understand Step 6 Honestly. How do you go from Snap Punch/Bootshine to TS--> Snap Punch? Can you even be in the right form?
    And when it is time to reapply DOTS, do you always follow the step 5 combo?
    (0)

  7. #47
    Player
    Shortie's Avatar
    Join Date
    Dec 2011
    Posts
    31
    Character
    Short Berk
    World
    Balmung
    Main Class
    Gladiator Lv 50
    hmm no takers :P
    (1)

  8. #48
    Player
    Bernhardt's Avatar
    Join Date
    Sep 2013
    Posts
    61
    Character
    Altana Vana'diel
    World
    Adamantoise
    Main Class
    Carpenter Lv 60
    DK > TS > SP (OR) BS > TS > SP

    those are all in the right forms and in order, unless you're reading it as SP/BS > TS > SP which doesn't make sense.
    (0)

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