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  1. #9
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Artryafe View Post
    Why is it that most monks go Crit > Det rather than Det > Crit? I see a lot of talk about it but no back up. I get better returns with Det according to http://valk.dancing-mad.com/?page_id=260. So shouldn't it be Det > Crit?
    I've seen a google doc that had crit having better returns in "The Monk Temple" thread. I'll try to find it later for you. Honestly though, unless we're talking about the Gryphonskin crafted set, there's not that much choice anyway. Gear progression is pretty linear.

    Quote Originally Posted by xod View Post
    I worry that making a rotation so complex, and hitting more than one dps point, flank, behind, in the same rotation, could lead to getting killed by aoe. mine isn't really that complicated.

    I do touch of death, dragon kick, twin snakes, demolish.. and here's the scandalous part.. dragon kick again, true strike, snap punch. that's the first rotation.. they all start with dragon kick.. well besides the original touch of death.

    second rotation, is dragon kick, twin snakes, snap punch, dragon kick, true strike demolish, fracture. and that's basically it. keeping gs3 up and reapplying the 3 dots when they're about to go down. keeping demolish and fracture right after each other is nice I've found, because they both have around the same dot time and touch of death drops right after i apply the first fracture, and usually every two demolish, fracture reapplies.

    I like simplicity. i may at some point try and add some behind stuff, but meh, i prefer it simple.
    You should do what you're comfortable with, but adding in bootshine every other rotation probably won't mess you up too much.

    Monk rotations have to adjust on the fly. With the boss turning and aoe popping, you might not be sure you can get the position right. Any hesitation outside of the 2 second GCD is a dps loss. That's why Dragon Kick ---> Twin snakes--->Snap Punch/Demolish is always your go-to cycle if you're ever in doubt.

    Bootshine every other rotation when you're comfortable about the fight, and as you learn it more it'll be much easier. I don't use ID so other than bootshine, we use the same rotation. If you do ever add in ID then you can stop using True Strike, which may help balance the complexity.
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    Last edited by Allyrion; 10-21-2013 at 09:32 PM.