I've seen a google doc that had crit having better returns in "The Monk Temple" thread. I'll try to find it later for you. Honestly though, unless we're talking about the Gryphonskin crafted set, there's not that much choice anyway. Gear progression is pretty linear.
You should do what you're comfortable with, but adding in bootshine every other rotation probably won't mess you up too much.
Monk rotations have to adjust on the fly. With the boss turning and aoe popping, you might not be sure you can get the position right. Any hesitation outside of the 2 second GCD is a dps loss. That's why Dragon Kick ---> Twin snakes--->Snap Punch/Demolish is always your go-to cycle if you're ever in doubt.
Bootshine every other rotation when you're comfortable about the fight, and as you learn it more it'll be much easier. I don't use ID so other than bootshine, we use the same rotation. If you do ever add in ID then you can stop using True Strike, which may help balance the complexity.