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  1. #1
    Player
    Zakard's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Zakard Evans
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Kijimea View Post
    --- Beginning while tanks often think they are safe with their aggro ---

    1) touch of death/steel peak - twin snakes - demolish
    2) dragonkick - twin snakes - snap punch
    3) dragonkick - twin snakes - snap punch

    --- Now starting to burst and aggro goes up in the sky ---
    4) dragonkick - howling first/twinsnake - bfb/demolish - internal release/fracture -str potion/touch of death - perfect balance/5x Snap Punch/steel peak


    --- Burst is over, demolish just ran out and is ready to reapply, same to fracture /// Normal rotation begins here ---
    5) dragonkick - twin snakes - demolish - fracture
    6) dragonkick - twin snakes - Impulse drive - Impulse drive - Snap Punch
    7) dragonkick - twin snakes - Touch of Death - demolish/fracture
    8) dragonkick - twin snakes - Impulse drive - Impulse drive - Snap Punch


    your rotation is interesting.i tried the burst part and its pretty nice.just got few question.why do you start with ToD,imo you should use ToD after demolish since it will be buffed by twin snake and you could also use fracture.also you said ToD/steel peek and twin,sorry but you are lacking a skill there,you cant use twin without using DK or BS first.for the burst part why dont you use bfb/twin-ir/demo-fract-TOD?with your rotation your demo wont be buffed by IR but i guess its because you dont want to use BfB and IR too early so your 5x snap punch got buffed?you should also think about using BS between each DK rotation (offcourse some boss you wont be able, so in that case,only use DK).like that you have a garanted crit and you still keep your DK debuff up.

    also,what are you using for trash rotation?im currently using DK-twin-demo-DK-twin-snap-BS-ID-ID-snap-DK-twin-demo (im using steel peak and howling when i can and usualy alternate between BfB-IR so i got 1 of the 2 up at each fight and if there 3+ mobs i use both same time and unleash aoe like howling fist and rockbreaker.
    (0)
    Last edited by Zakard; 10-21-2013 at 02:27 PM.

  2. #2
    Player
    Artryafe's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Artryafe Delatorre
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Why is it that most monks go Crit > Det rather than Det > Crit? I see a lot of talk about it but no back up. I get better returns with Det according to http://valk.dancing-mad.com/?page_id=260. So shouldn't it be Det > Crit?
    (0)

  3. #3
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Artryafe View Post
    Why is it that most monks go Crit > Det rather than Det > Crit? I see a lot of talk about it but no back up. I get better returns with Det according to http://valk.dancing-mad.com/?page_id=260. So shouldn't it be Det > Crit?
    I've seen a google doc that had crit having better returns in "The Monk Temple" thread. I'll try to find it later for you. Honestly though, unless we're talking about the Gryphonskin crafted set, there's not that much choice anyway. Gear progression is pretty linear.

    Quote Originally Posted by xod View Post
    I worry that making a rotation so complex, and hitting more than one dps point, flank, behind, in the same rotation, could lead to getting killed by aoe. mine isn't really that complicated.

    I do touch of death, dragon kick, twin snakes, demolish.. and here's the scandalous part.. dragon kick again, true strike, snap punch. that's the first rotation.. they all start with dragon kick.. well besides the original touch of death.

    second rotation, is dragon kick, twin snakes, snap punch, dragon kick, true strike demolish, fracture. and that's basically it. keeping gs3 up and reapplying the 3 dots when they're about to go down. keeping demolish and fracture right after each other is nice I've found, because they both have around the same dot time and touch of death drops right after i apply the first fracture, and usually every two demolish, fracture reapplies.

    I like simplicity. i may at some point try and add some behind stuff, but meh, i prefer it simple.
    You should do what you're comfortable with, but adding in bootshine every other rotation probably won't mess you up too much.

    Monk rotations have to adjust on the fly. With the boss turning and aoe popping, you might not be sure you can get the position right. Any hesitation outside of the 2 second GCD is a dps loss. That's why Dragon Kick ---> Twin snakes--->Snap Punch/Demolish is always your go-to cycle if you're ever in doubt.

    Bootshine every other rotation when you're comfortable about the fight, and as you learn it more it'll be much easier. I don't use ID so other than bootshine, we use the same rotation. If you do ever add in ID then you can stop using True Strike, which may help balance the complexity.
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    Last edited by Allyrion; 10-21-2013 at 09:32 PM.