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  1. #11
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kijimea View Post
    Seems like i am talking against the wall. Whatever, start with PB. No wonder monks suck (not bec of the class).
    Haven't you heard? Everyone on these forums is a fk^&@ expert! Even SMNs who don't have a mnk job. Accordin to said SMN, u needz more impulzie draivez. For realz yo lo!

    /end sarcasm


    Quote Originally Posted by malazz1133
    HE SAID , STARTING WITH PERFECT BALANCE
    Perfect balance does not give you opo opo form. Sorry no caps. Caps are only for closers.
    (1)
    Last edited by Truedragon; 10-21-2013 at 03:24 AM.

  2. #12
    Player
    magicninja999's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Rossco Jenkins
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Truedragon View Post
    Haven't you heard? Everyone on these forums is a fk^&@ expert! Even SMNs who don't have a mnk job. Accordin to said SMN, u needz more impulzie draivez. For realz yo lo!

    /end sarcasm



    Perfect balance does not give you opo opo form. Sorry no caps. Caps are only for closers.
    OMFG uninstall, PB gives you the ability to NOT NEED ANY FORM!
    ignit, just ignit.....
    (0)

  3. #13
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Naalya-Deix View Post
    1.(PB) Dragon Kick (Blunt+10%) > Snap Punch x4(GL+DMG)
    2.Dragon Kick(Blunt+10%)

    Tell me more, I'd like to hack the game also and be able to get Opo-Opo form after PB.
    PB > SP *3 > Twin > DK is just way better for a start.

    The rest is correct.
    Pretty clever. You'll definitely get an extra bootshine in after that cycle since you did DK last, and I'm not sure why the OP doesn't account for the Twin snakes buff.

    I approve of your starting PB. Though I use PB as a dps cooldown as much as I can, rather than a GL builder.
    (0)

  4. #14
    Player
    Taemek's Avatar
    Join Date
    Jun 2013
    Location
    Ul'Dah
    Posts
    199
    Character
    Taemek Frozenberg
    World
    Tonberry
    Main Class
    Marauder Lv 50
    2 questions, please excuse my noobiness, I am new to Monk class.

    1. Mercy Stroke is of the GCD so I don't understand how there would be NO ROOM as you put it for it when you can tie it in to a macro and not even know it is there. Free damage.

    2. When you put yourself in to lets say, Fists of Earth and all your attacks get converted to Earth based attacks, how does 10% Blunt help, wouldn't it be more beneficial to have another class decrease thier magical resistances?
    (0)

  5. #15
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Taemek View Post
    2 questions, please excuse my noobiness, I am new to Monk class.

    1. Mercy Stroke is of the GCD so I don't understand how there would be NO ROOM as you put it for it when you can tie it in to a macro and not even know it is there. Free damage.

    2. When you put yourself in to lets say, Fists of Earth and all your attacks get converted to Earth based attacks, how does 10% Blunt help, wouldn't it be more beneficial to have another class decrease thier magical resistances?
    Your Mercy stroke bit is right.
    Your second point is based on an outdated toolip. Fists of Earth does not give you elemental damage, neither does fire or wind. They are just buffs as the mouseover toolip of the actual abilities says. The mouseover tooltip on your buff bar is incorrect, such as fist of wind reducing recast timers.
    (0)

  6. #16
    Player
    Riot55's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Riot Losstarot
    World
    Ultros
    Main Class
    Pugilist Lv 50
    I really don't like to start with Perfect Balance. It just makes it harder on the tank to establish agro and you're only losing out on like 15 secs of not being in greased lightning 3. I like to use it when we need to burn in a boss phase, and stack up buffs and basically apply DK/twin snakes in the rotation right before (still in GL3), and then have a full PB of just buffed Snap Punches (which crit for like 650-680 for me currently), and maybe a buffed Demolish as PB fades off. Seems like this way is better in my opinion, aside from PB taking longer to cool down so you can't use it twice in a fight sometimes unless it's a real long fight.
    (1)

  7. #17
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    If you don't use Mercy Stroke you Fail.. If you don't use Bootshine you Fail. People really need to stop telling others to not use skills that are badass that's why so many mnks fail.
    (1)

  8. #18
    Player
    Zakard's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Zakard Evans
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Kijimea View Post
    --- Beginning while tanks often think they are safe with their aggro ---

    1) touch of death/steel peak - twin snakes - demolish
    2) dragonkick - twin snakes - snap punch
    3) dragonkick - twin snakes - snap punch

    --- Now starting to burst and aggro goes up in the sky ---
    4) dragonkick - howling first/twinsnake - bfb/demolish - internal release/fracture -str potion/touch of death - perfect balance/5x Snap Punch/steel peak


    --- Burst is over, demolish just ran out and is ready to reapply, same to fracture /// Normal rotation begins here ---
    5) dragonkick - twin snakes - demolish - fracture
    6) dragonkick - twin snakes - Impulse drive - Impulse drive - Snap Punch
    7) dragonkick - twin snakes - Touch of Death - demolish/fracture
    8) dragonkick - twin snakes - Impulse drive - Impulse drive - Snap Punch


    your rotation is interesting.i tried the burst part and its pretty nice.just got few question.why do you start with ToD,imo you should use ToD after demolish since it will be buffed by twin snake and you could also use fracture.also you said ToD/steel peek and twin,sorry but you are lacking a skill there,you cant use twin without using DK or BS first.for the burst part why dont you use bfb/twin-ir/demo-fract-TOD?with your rotation your demo wont be buffed by IR but i guess its because you dont want to use BfB and IR too early so your 5x snap punch got buffed?you should also think about using BS between each DK rotation (offcourse some boss you wont be able, so in that case,only use DK).like that you have a garanted crit and you still keep your DK debuff up.

    also,what are you using for trash rotation?im currently using DK-twin-demo-DK-twin-snap-BS-ID-ID-snap-DK-twin-demo (im using steel peak and howling when i can and usualy alternate between BfB-IR so i got 1 of the 2 up at each fight and if there 3+ mobs i use both same time and unleash aoe like howling fist and rockbreaker.
    (0)
    Last edited by Zakard; 10-21-2013 at 02:27 PM.

  9. #19
    Player
    Artryafe's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Artryafe Delatorre
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Why is it that most monks go Crit > Det rather than Det > Crit? I see a lot of talk about it but no back up. I get better returns with Det according to http://valk.dancing-mad.com/?page_id=260. So shouldn't it be Det > Crit?
    (0)

  10. #20
    Player
    xod's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Rarch Skystrike
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    I worry that making a rotation so complex, and hitting more than one dps point, flank, behind, in the same rotation, could lead to getting killed by aoe. mine isn't really that complicated.

    I do touch of death, dragon kick, twin snakes, demolish.. and here's the scandalous part.. dragon kick again, true strike, snap punch. that's the first rotation.. they all start with dragon kick.. well besides the original touch of death.

    second rotation, is dragon kick, twin snakes, snap punch, dragon kick, true strike demolish, fracture. and that's basically it. keeping gs3 up and reapplying the 3 dots when they're about to go down. keeping demolish and fracture right after each other is nice I've found, because they both have around the same dot time and touch of death drops right after i apply the first fracture, and usually every two demolish, fracture reapplies.

    I like simplicity. i may at some point try and add some behind stuff, but meh, i prefer it simple.
    (0)
    Last edited by xod; 10-21-2013 at 04:48 PM.

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