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  1. #1
    Player
    Ryutamashiisan's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    47
    Character
    Lilith Ravenswing
    World
    Sargatanas
    Main Class
    Marauder Lv 90
    You may ask yourself fracture? Impulse drive? wtf? Let me explain You shoudl have NO ROOM for Mercy Stroke, if you do then YOU ARE DOING IT WRONG!

    DoT's such as Fracture benefit from all ACTIVE buffs/Defbuffs. meaning when you stack Fracture with blood for blood, as long as BFB is up, fracture DoT's are getting that damage bonus, and when DK is up, Fractures dmg will be boosted from resistance -
    This is also why you put Bloodbath with DoT's when you can IT STACKS, and you will ive yourself a mini regen (Ive gotten up to 3k hp back from DoT's alone)

    Impulse Drive is also a must have, Impulse Drives base dmg is 180, the same as your Snap Punch, it also benefits from ALL buffs/debuffs applicable. Impulse Drive is basically a free Snap Punch that you can use BEFORE your rotation and get added damage that wont interfere with your cycle. Think of it as an extra Snap punch.
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    Last edited by Ryutamashiisan; 10-20-2013 at 09:28 PM. Reason: minor corection
    "Reality is merely an illusion, albeit a very persistent one."- Albert Einstein

  2. #2
    Player
    Ryutamashiisan's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    47
    Character
    Lilith Ravenswing
    World
    Sargatanas
    Main Class
    Marauder Lv 90
    Other additional ability: Invigorate, when you reach endgame YOU WILL NEED IT, especially in turn 4, trust me.

    The fun of mnk of-course is that MNK has to be very aware of the situation. If you are in a situation where standing behind your enemy is a nono no the you may want to remove impulse drive and bootshine from your damage combo. and use DK > Tr.S > Snap Punch.All of which can be used from the side with 0 negative effects to damage (this combo is very useful in coil Turn 1). Just be ready to adjust, constantly and on the fly when your MNKING. Tweak this as needed to fit your play style. MNK is an epic DPS, arguably the best in the game, the longer the fight drags on the better mnk is, just have to play it correctly. .

    That's all I got,, hope ive helped someone in there quest to be the top DPS they can be. Happy MNKing
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    "Reality is merely an illusion, albeit a very persistent one."- Albert Einstein

  3. #3
    Player
    Kijimea's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Integra Valentine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I can tell if you have badass equip this rotation does insane DPS and also drains insanly ur TP.
    With my gear and all the buffs/rotation shown above i crit up to 810 in the Burst Phase which is pretty sexy. Dont ask me how much skill speed you need for that but i guess it will be around 470/480 or something. I am at 498. The rotation is flawless and after the burst is done its only logical what to use and if you can fit impulse dive in or not. Also you can use bootshine of course, depends on your playstyle. Dont waste ur PB for opening, you will get more out of it when u have all buffs up.

    It's kinda funny because so many monks dont know how to even include one dot... i included 3 dots plus potion - just use your brain and test things out on a dummy. I guess i dont need to say that on some bosses, like Titan if your groups DPS is good, the rotation wont be possible like this because titan jumps up before, but he is again an exception. As i said, use your brain.
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