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  1. #41
    Player
    GilbertLapine's Avatar
    Join Date
    Aug 2013
    Posts
    403
    Character
    Malcolm Quill
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by TheMoonflow View Post
    With no currency and no ability to trade items amongst other players it would be a very different game.

    pros:
    Everyone would have to hunt their own items to level their own crafting jobs to meld their own materia for their own relic quest.
    No would would buy carries and there would be no RMT
    Houses could be made through crafting instead of payed for.
    Some things would take longer to accomplish keeping people subbed longer, and giving them a sense of achievement that simply doesn't exist when you just buy it, everyone wins.

    cons: ???
    All that removing currency would do is forcibly unite buying and selling, creating a dead-weight loss in potential economic gains made possible by the fungible nature of said currency. We'd be reduced to bartering for everything, which would discourage trade specialization and force all players to be generalists, meaning they'd be less effective at doing whatever it is they do to create value -- a problem which would be particularly exacerbated by the limited inventory space available.

    Example: If I need bricks, and I make wheat, and you are the primary producer of bricks, but you only need oil, then I must develop competencies in extracting oil in addition to harvesting wheat in order to exchange with you. This would force my limited resources into two specializations, both of which will be, as a result, less effective. This is why currency was invented in the real world: to divorce buying and selling and to create a shared demand by which individuals with diverse goods may deal directly with one another.

    Note: it also solves the problem of equitable exchange -- if I have a goat, and want firewood, and firewood is worth half a goat, either I have to buy twice what I need, or find a way to half the goat without destroying its initial value. Currency makes this a non-issue.
    (1)
    Last edited by GilbertLapine; 10-20-2013 at 04:53 PM.

  2. #42
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    LETS REMOVE ALL PLAYER INTERACTION FROM THE MMO!
    (1)

  3. #43
    Player
    TheMoonflow's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Moon Flow
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by BlueMage View Post
    LETS REMOVE ALL PLAYER INTERACTION FROM THE MMO!
    It's funny because people would bring up the same old tired arguement about things like a dungeon finder, which is now widely considered as a necessity in mmo's
    (0)


  4. #44
    Player
    Angu's Avatar
    Join Date
    Feb 2013
    Posts
    10
    Character
    Loads Omany
    World
    Cerberus
    Main Class
    Lancer Lv 50
    Abandon the filthy capitalism, embrace glorious communism! (100% proved working)

    And we are already there. Every day you go to work on the fields(dungeons) and primals(factories). As result you get your food (loot tokens) No filthy capitalism money needed ever again.
    (3)

  5. #45
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Angu View Post
    Abandon the filthy capitalism, embrace glorious communism! (100% proved working)

    And we are already there. Every day you go to work on the fields(dungeons) and primals(factories). As result you get your food (loot tokens) No filthy capitalism money needed ever again.
    you made my day of laughing
    (0)

  6. #46
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Just a simple question. If we don't have any form of currency, then what about the npc merchants and transportation methods?

    If we don't have currency, then how are we supposed to reach Limsa Lominsa if we can't pay for the ferry or airship? If they would switch gil back to anima for teleportation, you would still need to have visited the Aetheryte before you can teleport to it. Would i then have to trade 1 or 2 stacks of Elm logs in order to use the ferry? That would be a form of currency as well.

    Also, what about the merchants? They would become obsolete if we were to gather and craft everything ourselves.
    (0)

    Credit goes to Niqo'te for her fabulous art in the "Nique's happy fun time!"-thread and Nix/Capa for the Caitlyn drawing to the right. \(^_^ )/
    Give her your support by liking their art!

  7. #47
    Player
    Sterob's Avatar
    Join Date
    Aug 2013
    Posts
    200
    Character
    Pomf Pomf
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Angu View Post
    Abandon the filthy capitalism, embrace glorious communism! (100% proved working)

    And we are already there. Every day you go to work on the fields(dungeons) and primals(factories). As result you get your food (loot tokens) No filthy capitalism money needed ever again.
    False
    Following your logic, loot token is communism then the current Phil and Myth tome system is communism.

    No. You get your item drop (token) that you can use directly. Also Communism is about working as much as your capability and consume as much as your need. Here even if SE remove GIL people will still have the same amount of item they worked for.
    (0)

  8. #48
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by TheMoonflow View Post
    With no currency and no ability to trade items amongst other players it would be a very different game.

    pros:
    Everyone would have to hunt their own items to level their own crafting jobs to meld their own materia for their own relic quest.
    No would would buy carries and there would be no RMT
    Houses could be made through crafting instead of payed for.
    Some things would take longer to accomplish keeping people subbed longer, and giving them a sense of achievement that simply doesn't exist when you just buy it, everyone wins.

    cons: ???
    Congratulation, you just win the "Worst Idea ever" title. And to me, your idea telling me you had enough of ppl buy Titan win more than prevent RMT, because RMT can still make money w/o gil,with the idea of yours who say you have to pay money to gil when you can pay money for mats & materials ?

    here are the problem:

    Everyone would have to hunt their own items to level their own crafting jobs to meld their own materia for their own relic quest.
    I can ask my FC mate to help me with SB the gear, convert it and meld it and trade the item to me. What does it have anything to do with "no gil" ?

    No would would buy carries and there would be no RMT
    About this, please get over with it will ya ? ppl can play however they want, they work by themself or pay for the kill does not have any effect on you.

    Houses could be made through crafting instead of payed for.
    how do you buy the land ? a quest line kill xxxxxx of mobs and gather xxxxx material + kill xxxx boss ?
    and the housing in 2.1 is build...dont know how much but you buy land right and craft the material to build the house, buy those parts is OPTIONAL no one FORCE you to buy

    Some things would take longer to accomplish keeping people subbed longer, and giving them a sense of achievement that simply doesn't exist when you just buy it, everyone wins.
    what is that something ?

    I am sure they are ingame already, but what do you mean with something ?
    (0)
    Last edited by Shneibel; 10-20-2013 at 07:51 PM.

  9. #49
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Let's not forget the important thing, it would not be Final Fantasy without Gil.
    (0)

  10. #50
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    It's a terrible idea.
    Making it so everyone needs to level up all the crafts they'd need to make stuff for themselves would alienate too many players. Fewer players means less cash for SE.
    The whole concept of having to do everything for yourself would be far too daunting for new players, it would also remove a large part of the interactivity which is at the heart of the whole MMO idea.
    (0)

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