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  1. #1
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Just a simple question. If we don't have any form of currency, then what about the npc merchants and transportation methods?

    If we don't have currency, then how are we supposed to reach Limsa Lominsa if we can't pay for the ferry or airship? If they would switch gil back to anima for teleportation, you would still need to have visited the Aetheryte before you can teleport to it. Would i then have to trade 1 or 2 stacks of Elm logs in order to use the ferry? That would be a form of currency as well.

    Also, what about the merchants? They would become obsolete if we were to gather and craft everything ourselves.
    (0)

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  2. #2
    Player
    TheMoonflow's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Moon Flow
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Aldora View Post
    Just a simple question. If we don't have any form of currency, then what about the npc merchants and transportation methods?

    If we don't have currency, then how are we supposed to reach Limsa Lominsa if we can't pay for the ferry or airship? If they would switch gil back to anima for teleportation, you would still need to have visited the Aetheryte before you can teleport to it. Would i then have to trade 1 or 2 stacks of Elm logs in order to use the ferry? That would be a form of currency as well.

    Also, what about the merchants? They would become obsolete if we were to gather and craft everything ourselves.
    Could use something like company seals for ferry's instead.
    (0)


  3. #3
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by TheMoonflow View Post
    Could use something like company seals for ferry's instead.
    so all you've done now is trade gil for company seals... Basically there is no way to not need a currency of some kind just for basic administration of ingame commodities. when you need to build in work arounds for your "no currencey" idea to work with established MMO conventions it makes your idea not only unworkable, but just plain dumb.
    (0)
    Last edited by Pandastirfry; 10-21-2013 at 12:58 AM.

  4. #4
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by TheMoonflow View Post
    With no currency and no ability to trade items amongst other players it would be a very different game.

    pros:
    Everyone would have to hunt their own items to level their own crafting jobs to meld their own materia for their own relic quest.
    No would would buy carries and there would be no RMT
    Houses could be made through crafting instead of payed for.
    Some things would take longer to accomplish keeping people subbed longer, and giving them a sense of achievement that simply doesn't exist when you just buy it, everyone wins.

    cons: ???
    Congratulation, you just win the "Worst Idea ever" title. And to me, your idea telling me you had enough of ppl buy Titan win more than prevent RMT, because RMT can still make money w/o gil,with the idea of yours who say you have to pay money to gil when you can pay money for mats & materials ?

    here are the problem:

    Everyone would have to hunt their own items to level their own crafting jobs to meld their own materia for their own relic quest.
    I can ask my FC mate to help me with SB the gear, convert it and meld it and trade the item to me. What does it have anything to do with "no gil" ?

    No would would buy carries and there would be no RMT
    About this, please get over with it will ya ? ppl can play however they want, they work by themself or pay for the kill does not have any effect on you.

    Houses could be made through crafting instead of payed for.
    how do you buy the land ? a quest line kill xxxxxx of mobs and gather xxxxx material + kill xxxx boss ?
    and the housing in 2.1 is build...dont know how much but you buy land right and craft the material to build the house, buy those parts is OPTIONAL no one FORCE you to buy

    Some things would take longer to accomplish keeping people subbed longer, and giving them a sense of achievement that simply doesn't exist when you just buy it, everyone wins.
    what is that something ?

    I am sure they are ingame already, but what do you mean with something ?
    (0)
    Last edited by Shneibel; 10-20-2013 at 07:51 PM.

  5. #5
    Player
    TheMoonflow's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Moon Flow
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shneibel View Post
    Congratulation, you just win the "Worst Idea ever" title.
    Says the person who can't even read, let alone understand the OP
    (0)


  6. #6
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by TheMoonflow View Post
    Says the person who can't even read, let alone understand the OP
    No different than the person who blankets those with "I don't want to be forced to craft etc." as "People who complain there's nothing to do." Take my post, you've never refuted it. You ignore many people with good points that don't mesh with yours. You pick the responses you can attempt to argue and ignore those you can't. Usually resorting to strawman arguments or Ad Hominem.

    Honestly in all 7 pages I haven't seen you actually defend your point. Everything you've said in support of it has amounted to "Yuh huh it is good and the best. Nuh uh you're wrong and don't understand!" You don't refute anything.
    (4)

  7. #7
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Let's not forget the important thing, it would not be Final Fantasy without Gil.
    (0)

  8. #8
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    It's a terrible idea.
    Making it so everyone needs to level up all the crafts they'd need to make stuff for themselves would alienate too many players. Fewer players means less cash for SE.
    The whole concept of having to do everything for yourself would be far too daunting for new players, it would also remove a large part of the interactivity which is at the heart of the whole MMO idea.
    (0)

  9. #9
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    I thought about it for a second. Seemed decent, then I realised I wouldn't be able to help my friends with crafting or give my wife a minion I came across. Or work together with my fc on melding.

    Not every trades in an impersonal way. I'm sorry if that's your experience but I have made crafting friends where we compliment each other. Your pro's are all things you have the option to do alone anyway. The only thing it might help is the RMT. I don't think that's enough to redesign the game, the merchants and even player interaction/UI.

    So yea, bad idea. Don't force people to play the way you like to. Forcing people to have to do things they don't want to do won't make them appreciate those things more. Besides that, not everyone complains about that there's not much to do. When they do, what they really mean is that there's not much to do that they like and this won't change that.


    BTW, everyone responding should at least acknowledge the OP said to remove all trading with players. So bartering or shard currency etc is out of the question.
    (0)

  10. #10
    Player
    TheMoonflow's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Moon Flow
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Allyrion View Post
    I don't think that's enough to redesign the game, the merchants and even player interaction/UI.
    Well this was only theoretical, obviously a drastic change like this could and would never take place at this point.
    If a system like this was to be in place it would have to be from the get go, or shit storms would occur
    (0)


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