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  1. #31
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,789
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    the reason why most call this a bad idea is because people play for satisfaction some get it from simply playing and having fun but most get it from crafting and making large amounts of gil (or gold or anything thing else that is the term for money) off of it. people make money from selling runs of something hard for others but easier for them, or just simply doing things that others can't and having something better then everyone else. while getting rid of gil and trade would not affect (or effect god i hate those two words) the third situation seeing how they can do things others can't without gil it would greatly affect those who play simply to get their pride full off of selling good that people are unable to get (if they hog up all the material spots) or to lazy to get. making alot (if not most) of the player base quit because most people play to flaunt something may it be gear or money or something like a world first.
    (0)

  2. #32
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by TheMoonflow View Post
    Oh right those are the same people that buy end game gear and complain there is nothing to do I presume.
    What? I have never ever complained about having nothing to do. If I had to meld my own materia for my materia quest I probably wouldn't have subbed. I'm not a lucky person and it took me 63 Garuda kills to get my Garuda weapon. I have melded many materia and never got quicktongue materia, ever. Heck, my materia rarely sells for more than 3k. You're telling me in your system I would have to meld two quicktongues not even just one when I haven't even seen one?

    I'm excited for housing though worried in some ways. You're telling me I'll have to level up crafting classes that I have no desire to play and don't enjoy to play just to participate in a certain aspect? There's no sense of achievement when you buy things? Housing is going to be extremely expensive. I'm not good at making large sums of money so guess what I'm going to have to do in order to afford a house? Work for it. I've given new gear to my friends under your system this wouldn't have been possible.

    No thanks.
    (4)

  3. #33
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    There is no way to eliminate currency without eliminating trading.

    And when one eliminates trading in the game, one promotes services trading via third-party medium. I.e. selling runs and stuff like that for real money. To eliminate that, one then needs to eliminate co-operative play from the game, i.e. all raiding will now be done with NPCs only.

    And thus we end up with an online single player game.
    (5)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  4. #34
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Gil is a means of paying for assets or services from another. (Versus a barter system).
    If one removes Gil, one does not have a good way to pay for services or assets.
    If one can not purchase services or assets one will have to acquire them themselves.
    If one needs to acquire it themselves, they will have to be completely self-reliant.
    If they are completely self-reliant, there is no need for other (co-operative play).
    If there is no need for others, there is no need for an Online Multi-Player game.
    If there is no need for an Online Multi-Player Game, there is no need for FFXIV:ARR
    If there is no need for FFXIV:ARR then by definition FFXIV:ARR can not be made 'better', unless 'better' includes the removal of the game.

    Ergo, your argument is invalid.
    (3)

  5. #35
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    When I come into threads that I consider a very BAD idea, I can usually at least SOMEWHAT see where the poster was coming from. "They mean well, but they are overlooking some very key facts..." I fail to see how the OP could see this as a good idea, but rather than laughing in the OP's face... I will explain.

    If you take out all gil and the ability to trade items, you will essentially turn this into a single-player game with a multi-player component. You would work with others for dungeons and instances and that is it.

    MMOs have a thriving economy. I would argue that this is one of the staples of an MMO. Crafters and gatherers have their place. Take out the ability to even GIVE items to another person, and crafting/gathering becomes something that EVERY SINGLE PERSON must do. How will you eat food? Everyone will have to level culinarian. What about furniture? I guess people will have to level botanist and woodworking. Any mage will need to level weaving. Heavy armor wearers will need blacksmith. If you want to do anything, you must be self-sufficient... which brings me back to my original point: taking away money and the ability to trade items will basically take away the MMO component. It will become like many other games that have an 'online' mode to help you get past certain objectives, but that's it. Sure, everyone could 'roll' on certain items but helping each other outside of that is next to impossible. Who will meld your gear? Who will make the food for runs? Who will build the furniture for a house? Who will make the armor?

    If this isn't enough to convince you, consider Square Enix's perspective: MMOs are designed to keep you playing, and often. When you aren't grinding the latest content (You can only do all five turns of BC once a week, after all), you need to occupy yourself another way. If making money becomes pointless, either you grind for yourself or limit yourself to the dungeons. The community aspect of MMOs becomes stale and dry very quick. I don't know about the rest of you, but a huge part of why I play MMOs as opposed to single-player games with an online component is because I like helping others and working together. I'm a botanist, so I'll gather materials for food. Then a cook in my FC will turn them into food. The food is then distributed to FC members before a raid so that people don't have to buy it themselves. Everyone contributes their help in some way and it becomes a community.
    (5)
    Last edited by Ryuko; 10-20-2013 at 04:12 PM.

  6. #36
    Player
    DeceptionsWrath's Avatar
    Join Date
    Aug 2013
    Posts
    243
    Character
    Anita Rathkamp
    World
    Leviathan
    Main Class
    Weaver Lv 60
    Quote Originally Posted by Aicasia View Post
    I don't like people pretending bad ideas are good. You're basically suggesting that there be no meaningful player interaction. Why are you even playing an MMO?
    The fact you're saying it's a bad idea is simply your opinion on it. Doesn't mean you need to be rude just because you do not agree. I happen to like the idea, even if it needs some fine tuning. I for one hate RMT's, and that goes for the buyers as well. But i guess the buyers would be the ones who would most likely hate this idea. If giving up gil gets rid of RMT's (buyers/sellers) for good i'm 100% behind it.
    (0)

  7. #37
    Player
    TheMoonflow's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Moon Flow
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ryuko View Post
    I don't know about the rest of you, but a huge part of why I play MMOs as opposed to single-player games with an online component is because I like helping others and working together. I'm a botanist, so I'll gather materials for food. Then a cook in my FC will turn them into food. The food is then distributed to FC members before a raid so that people don't have to buy it themselves. Everyone contributes their help in some way and it becomes a community.
    This is a valid point and I thank you for a well thought out response.
    And it's something I used to do myself on another game.
    I think perhaps my opinion has been narrowed by the fact that so far on FFXIV I have been completely self reliant and will most likely continue to be.

    You say "It will become like many other games that have an 'online' mode to help you get past certain objectives, but that's it."
    But currently, that's how I see it, that's the extent of the co-op in this game, for me, and it works fine.
    (0)

  8. #38
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by DeceptionsWrath View Post
    The fact you're saying it's a bad idea is simply your opinion on it. Doesn't mean you need to be rude just because you do not agree. I happen to like the idea, even if it needs some fine tuning. I for one hate RMT's, and that goes for the buyers as well. But i guess the buyers would be the ones who would most likely hate this idea. If giving up gil gets rid of RMT's (buyers/sellers) for good i'm 100% behind it.
    Giving up Gil does not get rid of RMTs... They also offer other 'services' such as:
    Leveling
    Relic Weapon/Clearance
    Equipment
    Crystals/etc.

    You would have to give all that up to. Including no option for progression (since they do offer that as a service).

    The issue is not 'gil', the issue is the desire to obtain 'something' with no effort, or willingness to pay 'money' to obtain this 'something'. Only when there is nothing to obtain will RMT go away.

    I'm not sure how fun this world would be with no levels, equipment, or anything to obtain. Or if it was all immediately given to us with no effort.
    (2)

  9. #39
    Player
    Demeos's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Ruhan Coden
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by gcibuy View Post
    We are a professional...
    You and your ilk are a professional pain in the arse. Please go find a different means of employment and stop tormenting us.
    (0)

  10. #40
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    it wont be called an RPG game like that while buy/sell in RPGs is a tradition in all RPGs
    (0)

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