Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 63
  1. #11
    Player
    LordSideKicks's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    405
    Character
    J'ordance Nunh
    World
    Behemoth
    Main Class
    Marauder Lv 50
    No gils and ppl will use other stuff to measure the amt and worth of your stuff. So no.
    (3)

  2. #12
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    It's not that the game would be better without gil. Its that the game would be better if the ah were adjusted to not show all the prices an item is listed at, you couldn't gear your char from 1-50 by doing quests instead of buying/crafting them, and if se would crack down on the win sellers who do nothing but encourage ppl to buy gil.

    If there was a decent way to make gil and put a lil bit of restriction on win selling than the economy would stabilize more and the concept of gil would be more important. Right now the only thing to do with it is save it for housing
    (1)

  3. #13
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Don't just be dismissive. Radical ideas can lead to some interesting concepts when refined and analyzed.
    (8)

  4. #14
    Player
    Misteyes's Avatar
    Join Date
    Jul 2011
    Posts
    118
    Character
    Kerin Misteyes
    World
    Balmung
    Main Class
    Conjurer Lv 60
    pros:
    Everyone would have to hunt their own items to level their own crafting jobs to meld their own materia for their own relic quest.
    No would would buy carries and there would be no RMT
    Houses could be made through crafting instead of payed for.
    Some things would take longer to accomplish keeping people subbed longer, and giving them a sense of achievement that simply doesn't exist when you just buy it, everyone wins.
    It would do none of these. Players would pick an item to become the de-facto currency. If you've played Diablo II: Stone of Jordan. If you've played Asheron's Call, Pyreal Motes or Cracked Shards. My guess is that in XIV, it would be the elemental shards that crafters use.
    -People would be paying crafters in shards.
    -RMT would be selling shards (as if they aren't already)
    -People would be buying carries in shards
    And the other two are pretty self-explanatory.
    (11)

  5. #15
    Player
    NaruWhitehelm's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    26
    Character
    Naru Whitehelm
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Not saying I agree or disagree but all of you need to learn to read better. NO gil and NO TRADING BETWEEN PLAYERS is clearly typed in the original post. so all the "people would use items as currency" arguments are invalid.
    (2)

  6. #16
    Player
    Aicasia's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Aicasia Corazon
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TheMoonflow View Post
    Please explain why you would be opposed to the idea.
    OK, I'll humor you. I'm opposed to the idea all of your 'pros' would make this a single player game. There would be literally no reason to rely on other people for anything. Why do you want an MMO to be a single player game? Are you that bad at it?
    (5)

  7. #17
    Player
    TheMoonflow's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Moon Flow
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Aicasia View Post
    OK, I'll humor you. I'm opposed to the idea all of your 'pros' would make this a single player game. There would be literally no reason to rely on other people for anything. Why do you want an MMO to be a single player game? Are you that bad at it?
    Interesting, but I don't consider trading with other people as playing with them, it has a very impersonal feel to it.
    Might as well be buying from a vendor as a marketboard.
    And there would still be dungeons, and fates, and primals and FC's which gives plenty of multiplayer action.

    You seem very hostile, do you not like people who maybe have ideas different than your own, does it threaten you in some way?
    (3)
    Last edited by TheMoonflow; 10-20-2013 at 02:25 PM.

  8. #18
    Player
    Misteyes's Avatar
    Join Date
    Jul 2011
    Posts
    118
    Character
    Kerin Misteyes
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by NaruWhitehelm View Post
    Not saying I agree or disagree but all of you need to learn to read better. NO gil and NO TRADING BETWEEN PLAYERS is clearly typed in the original post. so all the "people would use items as currency" arguments are invalid.
    My mistake, then.

    Talk about throwing the baby out with the bathwater. It would kill the entire crafter/gatherer dynamic, since everyone would have to do everything themselves. Making it so that people can't cooperate with each other for anything besides combat is ridiculous; friendships are built over that sort of thing.

    Quote Originally Posted by TheMoonflow View Post
    Interesting, but I don't consider trading with other people as playing with them, it has a very impersonal feel to it.
    Might as well be buying from a vendor as a marketboard.
    And there would still be dungeons, and fates, and primals and FC's which gives plenty of multiplayer action.

    You seem very hostile, do you not like people who maybe have ideas different than your own, does it threaten you in some way?
    To me, battle content (especially FATEs, but also Duty Finder) is extremely impersonal. Nobody is interested in talking to each other. I've made a few friends pugging, but for the most part, my friendships are built around my crafting classes, because they're more long term, and knowing how someone deals with money feels more familiar to me than knowing whether or not they can avoid red circles on the ground.
    (3)
    Last edited by Misteyes; 10-20-2013 at 02:28 PM.

  9. #19
    Player
    Aicasia's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Aicasia Corazon
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TheMoonflow View Post
    Interesting, but I don't consider trading with other people as playing with them, it has a very impersonal feel to it.
    Might as well be buying from a vendor as a marketboard.
    And there would still be dungeons, and fates, and primals and FC's which gives plenty of multiplayer action.

    You seem very hostile, do you not like people who maybe have ideas different than your own, does it threaten you in some way?
    I don't like people pretending bad ideas are good. You're basically suggesting that there be no meaningful player interaction. Why are you even playing an MMO?
    (7)

  10. #20
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    The same reason there is money in real life?
    I'd rather not return to the bartering system, thanks.
    (2)

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast