No gils and ppl will use other stuff to measure the amt and worth of your stuff. So no.
No gils and ppl will use other stuff to measure the amt and worth of your stuff. So no.
It's not that the game would be better without gil. Its that the game would be better if the ah were adjusted to not show all the prices an item is listed at, you couldn't gear your char from 1-50 by doing quests instead of buying/crafting them, and if se would crack down on the win sellers who do nothing but encourage ppl to buy gil.
If there was a decent way to make gil and put a lil bit of restriction on win selling than the economy would stabilize more and the concept of gil would be more important. Right now the only thing to do with it is save it for housing
Don't just be dismissive. Radical ideas can lead to some interesting concepts when refined and analyzed.
It would do none of these. Players would pick an item to become the de-facto currency. If you've played Diablo II: Stone of Jordan. If you've played Asheron's Call, Pyreal Motes or Cracked Shards. My guess is that in XIV, it would be the elemental shards that crafters use.pros:
Everyone would have to hunt their own items to level their own crafting jobs to meld their own materia for their own relic quest.
No would would buy carries and there would be no RMT
Houses could be made through crafting instead of payed for.
Some things would take longer to accomplish keeping people subbed longer, and giving them a sense of achievement that simply doesn't exist when you just buy it, everyone wins.
-People would be paying crafters in shards.
-RMT would be selling shards (as if they aren't already)
-People would be buying carries in shards
And the other two are pretty self-explanatory.
Not saying I agree or disagree but all of you need to learn to read better. NO gil and NO TRADING BETWEEN PLAYERS is clearly typed in the original post. so all the "people would use items as currency" arguments are invalid.
OK, I'll humor you. I'm opposed to the idea all of your 'pros' would make this a single player game. There would be literally no reason to rely on other people for anything. Why do you want an MMO to be a single player game? Are you that bad at it?
Interesting, but I don't consider trading with other people as playing with them, it has a very impersonal feel to it.
Might as well be buying from a vendor as a marketboard.
And there would still be dungeons, and fates, and primals and FC's which gives plenty of multiplayer action.
You seem very hostile, do you not like people who maybe have ideas different than your own, does it threaten you in some way?
Last edited by TheMoonflow; 10-20-2013 at 02:25 PM.
My mistake, then.
Talk about throwing the baby out with the bathwater. It would kill the entire crafter/gatherer dynamic, since everyone would have to do everything themselves. Making it so that people can't cooperate with each other for anything besides combat is ridiculous; friendships are built over that sort of thing.
To me, battle content (especially FATEs, but also Duty Finder) is extremely impersonal. Nobody is interested in talking to each other. I've made a few friends pugging, but for the most part, my friendships are built around my crafting classes, because they're more long term, and knowing how someone deals with money feels more familiar to me than knowing whether or not they can avoid red circles on the ground.Interesting, but I don't consider trading with other people as playing with them, it has a very impersonal feel to it.
Might as well be buying from a vendor as a marketboard.
And there would still be dungeons, and fates, and primals and FC's which gives plenty of multiplayer action.
You seem very hostile, do you not like people who maybe have ideas different than your own, does it threaten you in some way?
Last edited by Misteyes; 10-20-2013 at 02:28 PM.
I don't like people pretending bad ideas are good. You're basically suggesting that there be no meaningful player interaction. Why are you even playing an MMO?Interesting, but I don't consider trading with other people as playing with them, it has a very impersonal feel to it.
Might as well be buying from a vendor as a marketboard.
And there would still be dungeons, and fates, and primals and FC's which gives plenty of multiplayer action.
You seem very hostile, do you not like people who maybe have ideas different than your own, does it threaten you in some way?
The same reason there is money in real life?
I'd rather not return to the bartering system, thanks.
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