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  1. #1
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50

    Please nerf Holy.

    If you've been running Wanderer's Palace as of late, you'll know how much better WHM is compared to SCH.

    SCH needs a decent direct damage AoE. SCH DPS is far too DoT heavy, meaning you can't dance in-and-out of Cleric Stance.

    What they need to do is simply turn Holy into a DoT.
    (1)
    Last edited by Garnatian; 10-20-2013 at 03:34 PM.

  2. #2
    Player
    fraeblood's Avatar
    Join Date
    Sep 2013
    Posts
    37
    Character
    Frae Blood
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I um.... don't even know how you can say this. SCH can do a lot of dps with your pet healing if you know what you are doing. And the AOE in question is gonna OOM you if you spam it. It is not OP at all.
    (34)

  3. #3
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by fraeblood View Post
    I um.... don't even know how you can say this. SCH can do a lot of dps with your pet healing if you know what you are doing. And the AOE in question is gonna OOM you if you spam it. It is not OP at all.
    All I can say is you've probably never speedrunned Wanderer's otherwise you'd appreciate the difference.

    The main issue here is not being able to dance in and out of Cleric Stance and the massive set up time for a SCH DPS.

    All they need to do is change Holy into a DoT.
    (2)
    Last edited by Garnatian; 10-20-2013 at 02:11 PM.

  4. #4
    Player rocheetbombe's Avatar
    Join Date
    Oct 2013
    Posts
    86
    Character
    Astraea Hitaki
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Actually, if you put up cleric stance and use all your DoTs then turn cleric stance off, those DoTs remain with the same potency from when you had it on.

    So just turn cleric stance on, DoT them up, and turn it off.
    (19)

  5. #5
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by rocheetbombe View Post
    Actually, if you put up cleric stance and use all your DoTs then turn cleric stance off, those DoTs remain with the same potency from when you had it on.

    So just turn cleric stance on, DoT them up, and turn it off.
    I am sure I checked this before and DoTs were retroactive with buffs, but I shall go check again.

    I just checked, apparently DoTs aren't retroactive with buffs, which is good, however I still have an issue with the fact that Holy requires no greater set up and stuns the target.

    Quote Originally Posted by Espon View Post
    Never really had an issue.

    Swiftcast -> Shadow Flare
    Rouse fairy if needed
    Cast DoTs then Bane
    Miasma II if you feel like it

    Don't even need to drop Cleric Stance since your fairy can do the job pretty easily and Lustrate is based on max HP.
    Not much DPS and again, if you don't have to drop Cleric Stance, your Tank isn't taking much damage.
    (1)
    Last edited by Garnatian; 10-20-2013 at 02:24 PM.

  6. #6
    Player rocheetbombe's Avatar
    Join Date
    Oct 2013
    Posts
    86
    Character
    Astraea Hitaki
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Garnatian View Post
    I am sure I checked this before and DoTs were retroactive with buffs, but I shall go check again.
    The potency applies to what your stats are at the initial time it's cast, never during. I tested it mostly with Regen. If I cast Regen, then use Cleric Stance, it still ticks for the same general number. But heavily decreases if I cast it with Cleric Stance already on.

    Same goes with defensive buffs. If you receive a DoT, THEN use a defense buff, there's absolutely no damage mitigation versus the DoT.
    (2)

  7. #7
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by rocheetbombe View Post
    The potency applies to what your stats are at the initial time it's cast, never during. I tested it mostly with Regen. If I cast Regen, then use Cleric Stance, it still ticks for the same general number. But heavily decreases if I cast it with Cleric Stance already on.

    Same goes with defensive buffs. If you receive a DoT, THEN use a defense buff, there's absolutely no damage mitigation versus the DoT.
    I just checked, you are correct.

    However my main issue is that, while casting Bio/BioII/Miasma/Shadow Flare + Bane takes 10s ~ a WHM can weave in and out and cast Holy when needed and it even acts as a defensive CD with the stun.
    (1)

  8. #8
    Player rocheetbombe's Avatar
    Join Date
    Oct 2013
    Posts
    86
    Character
    Astraea Hitaki
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Garnatian View Post
    I just checked, you are correct.

    However my main issue is that, while casting Bio/BioII/Miasma/Shadow Flare + Bane takes 10s ~ a WHM can weave in and out and cast Holy when needed and it even acts as a defensive CD with the stun.
    But it's not THAT strong unless heavily spammed and Shroud of Saints afterwards to try and recover the MP cost. I only use it against the beetles and flan adds on the boss. Your strong point is that since you rely on DoTs for damage, you do far more consecutive damage versus a single target like a boss without wasting away MP spamming one ability like Holy or Stone II.

    It's basically the same thing with Summoner vs Black Mage.
    (13)

  9. #9
    Player
    LostCody's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Cody Valore
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Garnatian View Post
    I just checked, you are correct.

    However my main issue is that, while casting Bio/BioII/Miasma/Shadow Flare + Bane takes 10s ~ a WHM can weave in and out and cast Holy when needed and it even acts as a defensive CD with the stun.
    so one job has something better then the other?
    Why does everyone want too homogenize everything?

    wht mage has holy but has trouble keeping mana in long fights without help,so maybe we should give aetherflow too wht mages in the form of a elemental "Draw" to recover mana.
    smn don't have great burst outside of fester maybe we should give them flare in the form of a "decay" spell.
    warriors have high hp but cant block,give them a new axe that has a shield on the front of it.
    all good ideas yes?
    (1)

  10. #10
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    970
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Never really had an issue.

    Swiftcast -> Shadow Flare
    Rouse fairy if needed
    Cast DoTs then Bane
    Miasma II if you feel like it

    Don't even need to drop Cleric Stance since your fairy can do the job pretty easily and Lustrate is based on max HP.
    (7)

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