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  1. #121
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by PerrythePlatypus View Post
    I don't miss being absolutely amazed that a game could be THIS terrible, and chucking it in the garbage...
    Thing I miss about version 1? Not one thing.
    Really? You can't think of a single individual thing? Your decision is one of total unwavering absolution?

    Yes I'm putting version 1 in the same context as pooh. A huge steaming pile of the stuff.


    Silly old Platypus.
    (5)
    Last edited by Gramul; 10-22-2013 at 03:14 PM.

  2. #122
    Player
    Caselia's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    163
    Character
    Milk Maid
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Victor View Post
    Does anyone miss the innovation and novelty that fatigue brought to MMO progression? I think we can all agree that it revolutionized the MMO genre in an unforgettable way, and I for one find myself missing it with each passing day.
    Fatigue is nothing new, it existed in KR mmos since 2005.
    (1)

  3. #123
    Player
    Borgan's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    30
    Character
    Borgan Blackdragon
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Like most people mentioned in this thread already, I miss:
    -Belts
    -Player animations
    -Coerthas
    -the Music
    -Armor graphics
    (9)

  4. #124
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50
    Crafting 1.0 ... what a great, complex and wide level spreaded system (imagine it would have been combined with the skill usage as of today!) wet dreams

    The long grind to level up to 50.
    It was a loong smooth way to the top, i loved it.

    - Belts and they had pretty pretty belts
    - Coerthas
    - the better char models (in my oppinion; they've been so huge and detailed)
    (10)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.

  5. #125
    Player
    Gucci_Charms's Avatar
    Join Date
    Sep 2012
    Posts
    413
    Character
    Miley Cyrus
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I miss bigger Levequest gil rewards :/
    (1)

  6. #126
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    I do miss having to go where teh content (dungeon, etc) was, if for no reason other than it meant you actually left the city and saw other parts of the world from time to time.

    Paladin D: Like, everything about it. 2.0 paladin feels like a warrior. You just stab it and hope everything works out. No powerful moves or spells to intervine (holy succor was awesome, I could reach out and save someone).

    Remember riding your choc back to Ul'dah from the east, the hiill top you'd go down to turn left to head towards blackbush/ul'dah? How the city just rose up out of the desert... at night... it really was the jewl in the sands. I always though it was beautiful. I love thalalan, more than any other zone I thought it was the prettiest. Even on my crappy laptop with low setings and 15fsp I thought this zone looked amazing with teh clear stary sky.

    Scale: I will never forget those early days, exploring for the first time, and I found the downed airship and midsogormir. Ttoally blew my mind that the opening CS woudl be so incorporated. And the first time I saw Ishgard, ran up the hill to the eldge and the shining white castle just appeared, no warning, no indication it would be there.

    I miss the bridges too. They were pretty great.

    I love alot of teh zones in 2.0, they just.. there is no reason to ever go to them again. At least if we still had to go to wehre teh fight was (like we do for hydra and chimera) we would occasionally see other parts of the world, still feel like its a world you live in and travel through.

    Doing the stories for all the jobs to get relic has been a nice diversion to get to see the world again, but I only have monk left before I'm 9/9 and that'll be over. Even then, the fact that quest help doesn't guide you unless you're in the right zone (like, if I'm in central thal it shoudl guide me to eastern if thats where teh quest is) often means I just teleport instead of run.
    (6)

  7. #127
    Player
    Serdapi's Avatar
    Join Date
    Jun 2011
    Posts
    194
    Character
    Ai Yukira
    World
    Jenova
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Xerich View Post
    Sounds like a problem created by casuals.
    Fixed.

    PS. don't be mad brah, just because you're a casual.
    (2)

  8. #128
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I miss hair highlights that actually blended with the base hair color.

    Currently, depending on your race/hair choice, it either looks like someone dumped a paint can on your head or you fell face first into one so that only the tip of your hair became bleached.
    (4)

  9. #129
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Victor View Post
    Does anyone miss the innovation and novelty that fatigue brought to MMO progression? I think we can all agree that it revolutionized the MMO genre in an unforgettable way, and I for one find myself missing it with each passing day.
    While the Fatigue was one more system poorly executed and balanced in the mad rush to launch.. I still find it mildly funny that so few recognise that we still have effectively the same system, just in reverse >.> Now we have a low experience gain rate with a limited boost to it instead of a limited high gain rate that's lowered after a while.

    Sure, the basic numbers involved now favour a faster rate of levelling, but functionally speaking the only difference is how people read one as a punishment and the other as a reward. At least in broad stroke terms. The fatigue system would have returned just the same levelling rate with the numbers inside it similarly raised, the human mind just reacts better to being told it's getting a bonus.

    Also Fatigue was supposed to have a reward system based on playing whilst fatigued .. but yay one more casualty of the v1.0 development rush/debacle >.>
    (5)
    Last edited by Fensfield; 10-22-2013 at 07:08 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  10. #130
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Chimes/Tones when executing an action and the notification sound when something reactive came up and being able to truly re-size certain UI elements (not just 3 pre-determined settings).

    I guess 1.0 Warrior too.

    Dungeon Bosses and Primals - AOE/movement/position/animation locks all still feel janky which was what I had hoped would change 1.0 -> 2.0

    Twilight over Thanalan.
    (8)

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