Page 30 of 39 FirstFirst ... 20 28 29 30 31 32 ... LastLast
Results 291 to 300 of 383
  1. #291
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    Quote Originally Posted by Krystalynn View Post
    I thought I hated Ul'dah's 1.0 theme the first time I heard it, but after spending so many hours in Ul'dah in 1.0, it grew on me big time. I MISS IT PLEASE BRING IT BACK!!!

    Quote Originally Posted by Cylla View Post
    I really hope they bring back all the 1.0 BGM that they don't use any more, in future zones and events and things.
    (5)
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

  2. #292
    Player
    LuciBlack's Avatar
    Join Date
    Mar 2011
    Posts
    136
    Character
    Lucious Black
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I miss the game being made for the PC.
    I feel that the reason why ARR will never get that sense of feeling we got from 1.0 is simply for the fact that they now cater to the Playstation. They have to dumb down everything and can not fully give us the grand ol MMO of the future because they are keeping themselves crutched on a system that only allows what it can handle, whereas the computer is constantly growing and the developers of an MMO can continue to push to greater lengths with a system that can have limitless possibilities.
    (9)

  3. #293
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I miss...

    1.) Seeing a level 77 enemy and thinking "Oh crap that thing would kick my ass!" (Coupled with this - I do *not* miss randomly running into said enemy because I took a wrong turn at level 20.) 1.0 instilled fear in you, even at level 50; 2.0 has yet to do that to me. The removal of Stealth mechanics didn't help in this regard, either.

    2.) The open-world dungeons. I liked being able to wander deep inside cave systems and such and see small interesting mechanics that made the place unique from the rest of the game world.

    3.) Black Mage not sucking. No, seriously, I absolutely hate THM/BLM in its current iteration. It lacks all sense of "Boom" whereas the original THM/BLM had it in spades. In particular, I miss Lightning being direct damage, and I miss Burst. And Freeze not being utterly useless.

    4.) Companion NPCs. Their dialogue was hilarious! I had a particularly flirtatious personality on mine, and her conversations were amazingly well-done. I'm hoping they bring them back at some point!

    5.) /RANDOM!

    Other than that, I really don't miss a whole lot. XIV 1.0 wasn't terribly memorable for me; I didn't hate it, but I'm also easily entertained in MMOs. It did some things well, but so much was done badly. 2.0 has been a hugely welcome upgrade, minus a few small quarrels.
    (5)

  4. #294
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,315
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LuciBlack View Post
    I miss the game being made for the PC.
    I feel that the reason why ARR will never get that sense of feeling we got from 1.0 is simply for the fact that they now cater to the Playstation. They have to dumb down everything and can not fully give us the grand ol MMO of the future because they are keeping themselves crutched on a system that only allows what it can handle, whereas the computer is constantly growing and the developers of an MMO can continue to push to greater lengths with a system that can have limitless possibilities.
    I'm sorry, but this is nothing but a myth that is being endlessly regurgitated - 1.0 was originally planned to be on, surprise surprise, the PS3 - it's technical problems had nothing to do with PS3 'limitations.' After all, 1.0's engine was Crystal Tools, the same engine that FFXIII and XIII-2 uses, which, again, was designed for the PS3.

    In fact, I read a while ago that the PS3 client for 1.0 had already been completed, it was just never released due to the shift to development of ARR. So such claims that ARR had to be 'dumbed down' for 'PS3 limitations' is utter bullplop that should not be taken seriously.
    (4)

  5. #295
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I somehow feel relieved that so many people feel the same or in a similar way as I do about ARR and 1.0.

    And yes, not ever in my wildest dreams I see any dev/rep posting in this thread. Their PR team would eat them up.
    (6)

  6. #296
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    As bland and copy pasted alot of the areas where in 1.0, I do miss the large open landscape feel they had, especialy 1.0 Coerthas.
    Now everything feels so very cramped, not only with players everywhere, but it feels you can't walk more then a few steps without running into bunch of NPCs or a town/questhub.
    I miss the sense of scale for the world, and I actualy wish they had some "filler areas" taken straight from 1.0 to go with the remade zones, like for example having a east/west/south part of coerhas which retained the old look.

    Other then that I can't think of too much I miss from 1.0, I always found the armory system a bit dumb and the animation lock combat(while it look aestheticly pleasing) felt realy clunky and slow most times, 1.0 crafting was just a terrible chore and I much approve of the new crafting system we have in 2.0.
    I do miss items such as AF/relics having additional effects that would enhance certain abilites, I also miss some of the open world dungeons (nanama mines etc) and I miss the higher level mobs in certain areas that added some sense of danger to the world.
    (2)
    Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

  7. #297
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Enkidoh View Post
    ...

    In fact, I read a while ago that the PS3 client for 1.0 had already been completed, it was just never released due to the shift to development of ARR. So such claims that ARR had to be 'dumbed down' for 'PS3 limitations' is utter bullplop that should not be taken seriously.
    Fairly true indeed. As I said a while ago in the thread, most of the actual faults with v1.0's engine were down to Yoshinori Kitase's team being forced by the exec's to rush re-purposing it for an MMO. It wasn't ready when they started using it to build FFXIV and they knew that, but by then Tanaka's team had already lost months waiting for a Crystal Tools build they could work with, so..

    Yeah. And yes, I read that as well. Shortly before Yoshida took up his present role, Tanaka announced that they had the v1.0 client running acceptably on the PS3 but weren't launching while the PC version was having so much difficulty. That said, Yoshida later said they achieved that by removing features left right and center but.. we'll never know really, that whole period is one big PR cover-up and scape-goating exercise from all sides.

    Bit of evidence in favour though? The v1.x PC client's performance issues were largely down to it being built with the PS3 in mind. Specifically, it had been configured to rely heavily on the CPU and harddisk streaming. Even on the PC its RAM use never rose far above 1GB - meanwhile so much was piped through the main processor (which is at the core of the PS3, the machine having (to my knowledge) no dedicated GPU and comparatively little RAM) that enabling more advanced features like Ambient-Occlusion would invariably cripple your framerate no matter what your graphics card - because only the basic graphics functions were going through the GPU at all.
    (3)
    Last edited by Fensfield; 10-31-2013 at 11:34 PM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  8. #298
    Player
    Sancta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    135
    Character
    Bailee Sancta
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Choyi View Post
    Other then that I can't think of too much I miss from 1.0, I always found the armory system a bit dumb and the animation lock combat(while it look aestheticly pleasing) felt realy clunky and slow most times, 1.0 crafting was just a terrible chore and I much approve of the new crafting system we have in 2.0.
    .
    Yes they definitely have a better crafting system for 2.0, but most of the gathering and levequests you haveta do is more tedious, for example, there's a lot mats that you don't have to fulfill job orders for levequests in crafting, when 1.0 gave you all the mats you needed .In 1.0 you'd get a ton of shards from every kind of monster, but now there's barely any. Like wind shards be on birds like dodo, earth on moles, fire on coblyn,ice on spriggin, etc. Alchemist you could craft tons of stacks of shards from fish. I remember even making 400k off of selling 999 stacks of wind shards.
    As for animation lock, especially for mages, it didn't exist till about the end of 1.0, which really ruined mages especially doing ifrit.
    (1)

  9. #299
    Player
    Dudicus's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Valarian Marquez
    World
    Excalibur
    Main Class
    Marauder Lv 50
    i miss the ability to meld materia without stat caps. also miss the depth of the AF quests; i remember getting DRG AF was a total pita. but once it was all said and done, it felt good to be able to wear it.
    (7)

  10. #300
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    See-through, colored shades/goggles/etc. Those were nice and added a bit of life to certain styles you could come up with.

    Randomized blinking animations and inquisitive eyes (aka: eyes that look around when not focused on a target). It added a ton of believability to characters.
    (5)

Page 30 of 39 FirstFirst ... 20 28 29 30 31 32 ... LastLast