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  1. #11
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Victor View Post
    Does anyone miss the innovation and novelty that fatigue brought to MMO progression? I think we can all agree that it revolutionized the MMO genre in an unforgettable way, and I for one find myself missing it with each passing day.
    While the Fatigue was one more system poorly executed and balanced in the mad rush to launch.. I still find it mildly funny that so few recognise that we still have effectively the same system, just in reverse >.> Now we have a low experience gain rate with a limited boost to it instead of a limited high gain rate that's lowered after a while.

    Sure, the basic numbers involved now favour a faster rate of levelling, but functionally speaking the only difference is how people read one as a punishment and the other as a reward. At least in broad stroke terms. The fatigue system would have returned just the same levelling rate with the numbers inside it similarly raised, the human mind just reacts better to being told it's getting a bonus.

    Also Fatigue was supposed to have a reward system based on playing whilst fatigued .. but yay one more casualty of the v1.0 development rush/debacle >.>
    (5)
    Last edited by Fensfield; 10-22-2013 at 07:08 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275