While the Fatigue was one more system poorly executed and balanced in the mad rush to launch.. I still find it mildly funny that so few recognise that we still have effectively the same system, just in reverse >.> Now we have a low experience gain rate with a limited boost to it instead of a limited high gain rate that's lowered after a while.
Sure, the basic numbers involved now favour a faster rate of levelling, but functionally speaking the only difference is how people read one as a punishment and the other as a reward. At least in broad stroke terms. The fatigue system would have returned just the same levelling rate with the numbers inside it similarly raised, the human mind just reacts better to being told it's getting a bonus.
Also Fatigue was supposed to have a reward system based on playing whilst fatigued .. but yay one more casualty of the v1.0 development rush/debacle >.>



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