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  1. #1
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Alhanelem View Post
    Don't miss this one bit. who the hell wants to wait like 15 minutes to travel anywhere?

    Also, new coerthas is way better. we needed a snowy zone. I don't want "soothing." Also, that music was gloomy, not soothing.
    Here I was thinking I was alone in this. I don't know how anyone found 1.0 Coerthas' music to be soothing. It was quite melancholic to me. And the zone itself was a pointless mess that was huge for no reason at all (like most of the zones in the game). There were very few places that were actually used, and that was all centered around Dragonhead and the attached aethershards. If you compare the two maps, Central Highlands is pretty much the used area from 1.0.

    There's some strong tinted glasses when it comes to Coerthas 1.0. I must have missed out on getting a pair.

    Quote Originally Posted by Meier View Post
    I miss the battle system. It was so in depth, and the gear stats to go with it. Now everything is so simple and boring as far as battle is concerned Team jump rope...
    As much as I enjoyed the game from 1.2x, including the battle system, I wouldn't consider it deep in any sense. Skills had their own cooldowns, so you basically went from the strongest combo down to the weakest, whilst waiting on the strongest to be used again. Throw in a few buffs (like you do now) as you went. It was also incredibly slow. Marauder's average weapon skill use time was about 37 seconds, I think, with the lowest cooldown being 10 seconds (outside of skills like Overpower which could only be used after Parrying). And people complain about a 2.5s GCD being too long.
    (3)
    Last edited by Themis; 01-16-2015 at 06:12 PM.

  2. #2
    Player
    MaethusXion's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    905
    Character
    Makoto Edakumi
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    Being able to go into lowbie dungeons for funsies at 50.
    (34)

  3. #3
    Player
    Uriahnool's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    234
    Character
    Uriah Nool
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I miss the guild marks, where you could save up and then spend them on abilities like "fleet of foot" or add a HP buff. I still don't know why they took that out back in the day. Made it nice to cross-train different classes to gain certain abilities and stats to benefit a main class.
    (10)
    "There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."

  4. #4
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    the disclaimer
    you know, the one with "dont forget real life etc etc"
    (22)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I don't know how people could love the old animations so much. They don't feel "beautiful" or "crisp"- they felt clunky and clumsy, like my character was going to trip over his own shoelaces. The current animations are far better than any of the 1.0 fanatics will give credit for.
    (11)

  6. #6
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Alhanelem View Post
    I don't know how people could love the old animations so much. They don't feel "beautiful" or "crisp"- they felt clunky and clumsy, like my character was going to trip over his own shoelaces. The current animations are far better than any of the 1.0 fanatics will give credit for.
    You are on some kind of drug, and it's working good.

    The animations in 1.0 were so fluid, life-like, and felt like you were actually doing something. I can't tell you how many times I felt my character go in for that doomspike and seeing it do as much damage as it did, or seeing my warrior wind up for that whirlwind. Even running around, your character felt like an actual person, and not the robots they feel like now. I understand to each his own, but dayummm not on this one. Sorry :P
    (26)

  7. #7
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Eshura View Post

    * Actually traveling by boat from Thanalan to LimLom and not by cutscene.
    Ooo I nearly forgot. I REALLY miss the cutscene walking onto the elevator.

    I was also surprised that the cutscene of when you first get your chocobo didn't survive, when it was even requested back into the game. I really liked that scene.
    (19)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  8. #8
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Coerthas
    Yoshida's absolutely freaking gorgeous art direction for characters and armor.
    A reserved and natural tone that wasn't the terrible grit and bloom most "realistic" fantasy worlds have these days.
    A sense of momentum and weight to animations.
    Coerthas
    Wasn't obsessed with being just fanbait and more with its own lore and world.
    Coerthas
    Open world caves and dungeon like places.
    Free way to get in and out of LL.

    Why did you completely destroy Coerthas?
    It was my favorite thing about the game. And you killed it.
    Nothing remains of its beauty. You scorched it and covered it in endless snow. Now it's a generic ice land. Why did you do it?

    But I like most of the other changes. Especially the variety in world design.


    Oh. And belts. I miss being able to choose my own belts. But that's a tiny thing.

    Quote Originally Posted by calamityz View Post
    Nostalgia is a hell of a drug.
    Don't feed me dismissive nonsense.
    I was playing it not more than a year ago. I can pretty clearly remember what it was like.
    (47)
    Last edited by Gramul; 10-20-2013 at 12:17 PM.

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    96
    Quote Originally Posted by Gramul View Post
    Why did you completely destroy Coerthas?
    It was my favorite thing about the game. And you killed it.
    Nothing remains of its beauty. You scorched it and covered it in endless snow. Now it's a generic ice land. Why did you do it?
    So much this
    (27)

  10. #10
    Player
    Virtuso's Avatar
    Join Date
    Mar 2011
    Posts
    285
    Character
    Virtus Kerensky
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Awwe yeah that first ride with your personal chocobo cutscene was awesome. I miss Mor Dhona and how it used to be. Before it was pure terror manifest. Simply the idea of going there filled you with dread and all the while there no matter how powerful your character was, one wrong turn could be the end for you. It also felt massive with plenty of twists and turns to get lost in. And invading the imperials base there was an epic adventure in and of itself. A real nightmare to traverse. It was really special before. Now....it's just any other zone....cramped and safe. *sigh*
    (24)

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