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  1. #1
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    I miss sheep sleep bubble pop skill. Never forget.
    (10)

  2. #2
    Player

    Join Date
    Jul 2011
    Posts
    99
    Have spent a a good amount of time on CNJ and THM lately, I found myself miss the way mages hold a staff in 1.0, and the casting animations.

    I mean, what the flying fraggin frag is up with that left arm in 2.0? Hold a staff like its supposed to be held, dammit! Not as if it was a wand and you had a shield in left hand.
    And even the wand+shield stance looks just horrible.
    And the casting animation in 2.0... Whats with all the ass/body shaking thing? Are characters trying to workout by doing that Rumba thing you see on the Tv shop channel? Or is it Zumba?

    Other things I miss, are the huge areas..
    And yes, specially the old big coerthas. All the new areas feel too small, and lack any option for exploration. They are nothing but lvling hubs, just like any other mmo. I dont like that.
    Not saying the 2.0 zones are ugly, they are very well done. Just too small.

    And much of the music too, and all thoose nice underground dungeons (not instances).
    (13)
    Last edited by Kanash; 10-21-2013 at 09:46 AM.

  3. #3
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    1) I also miss the less-restricted armor system from 1.0. It was awfully balanced, but it allowed you to wear what you wanted (vanity tab plz!).
    2) Waist/belt piece actually having a visible component... understandably removed for performance reasons.
    3) Liberal cross-ability selection. In early 1.0, only a few abilities were exclusive to the class and most were cross-classable. You could create some fun combinations (I created a staff fighter by equipping a THM staff and slotting MAR abilities).
    4) Open world dungeons. Arguably bland at times, but with 2.0's vision, these could've been highlights of the 2.0 experience.

    1.0 had a lot of great ideas tons o' potential. Most of those great aspects were either highly undeveloped (ex: dungeons) or poorly executed (ex: original armory system). While I wish the 2.0 team would've embraced some of the original ideas behind the armory system, I am far happier with this version. It is much more polished, performant and enjoyable.
    (1)

  4. #4
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    There are many things I like about ARR and I'm still having fun, but...
    • Fluid animations and inertia. This is what I miss most. The old ones were so real, so lifelike and and so beautiful. ARR's animations are largely clunky and artificial by comparison.
    • Not having to change zones within cities.
    • Coerthas. The v1 Coerthas was HUGE and you could really explore. Most of it was never used, but I think that's because the original team's time was cut short and they never got a chance to do many of the things they wanted. Old Coerthas was rugged and beautiful. The ARR Coerthas is also quite beautiful at times and I really like it on a sunny morning with snow falling off the trees... but I wish we could have kept some of the old Coerthas as well... maybe in the lower areas.
    • Music. I miss the old music a lot. In ARR the music is too short and the silence too long. To be honest, I can't even remember a lot of the music in ARR even though I've been playing every day. And there are small zone-specific music tracks that just quickly fade in and fade out as you pass through them (sanctuaries and the Unholy Heir come to mind)... interesting concept, but a bit wasted.
    • Anti-Alias settings. We used to be able to set them higher if our computer allowed it. I've figured out how to override ARR's settings with the graphics card properties, but it doesn't help screenshots which still look jagged.
    • Belts. The newer armor pieces with built in belts look really nice, but some of the other pieces (robes!) really need belts.
    (14)

  5. #5
    Player
    kevtaylor85's Avatar
    Join Date
    Mar 2012
    Posts
    18
    Character
    Ayzher Knight
    World
    Aegis
    Main Class
    Thaumaturge Lv 50
    About everything, it was more unique than ARR

    FFXIV felt like FFXI a lot more, the combat was better.

    FFXIV ARR is a Wow/GW2/Rift ripoff nothing exciting.
    (15)

  6. #6
    Player
    Dav's Avatar
    Join Date
    Aug 2011
    Location
    Besaid
    Posts
    119
    Character
    Della Wanderer
    World
    Balmung
    Main Class
    Conjurer Lv 70
    I loved the open spaces. 2.0 is wonderful, but sometimes I just loved to run for hours through fields.
    (6)

  7. #7
    Player aswedishtiger's Avatar
    Join Date
    Aug 2013
    Posts
    214
    Character
    Palamecia Dalmasca
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I have never played 1.0 but after watching countless YouTube videos and reading all of you guys fantastic posts

    1 why did I never play or even try 1.0

    2 wtf happened to the graphics

    3 world seemed much bigger and immersive

    4 incredible soundtrack

    5 the story seemed a lot better

    please keep posting experiences i'm really enjoying this thread
    (17)

  8. #8
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by aswedishtiger View Post
    I have never played 1.0 but after watching countless YouTube videos and reading all of you guys fantastic posts

    1 why did I never play or even try 1.0

    2 wtf happened to the graphics

    3 world seemed much bigger and immersive

    4 incredible soundtrack

    5 the story seemed a lot better

    please keep posting experiences i'm really enjoying this thread
    1. You were smart

    2. SE cut corners to push out a game that is basicly new with about 1 year and a couple months development time.

    3. It was bigger, and it was or was not more immersive on a "per player" experience.

    4. The soundtrack still stands as one of the best I've heard by Nobuo Uematsu.

    5. The story certainly was a lot deeper. It was never fully revealed at any stage and required the player to actually think about where it was going.


    All-in-all, version 2.0 is not a bad game but it's not an excellent game either.
    Version 1.0 was a horrible game... but version 1.23 really showed us what the game could have been like, had it been released only when it was ready.
    I have no doubts that had SE decided to carry on with 1.xx's improvements, we probably would have reached 2.0 with an awesome game.
    Chances are though that it would have been widely panned by gamers because of the reputation of it's first release. Without 2.0's recreation, the game probably would have died as a "great" but "unplayed" game.
    (5)

  9. #9
    Player
    joshdavis271's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    248
    Character
    Josh Davis
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Endless exploration, and a more interesting story.
    (5)

  10. #10
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,371
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    But even 1.23 had a lot of issues - the server coding was still absolutely horrid (how many people got booted off the server on the last day?), the graphic engine was still a dog (sure character models were highly detailed but the trade off to that is the engine could only display about ten at a time), the maps might have been large and expansive, but again the tradeoff was the repeating, copy and pasted terrain and textures (look at the map of the 1.0 Black Shroud for instance and see how the same sections are repeated right across the map).

    Don't get me wrong - what 1.0 did right I loved, but there still so many issues the game needed to be put out of it's misery, it just didn't have a chance. In some respects, SE were too ambitious with it, and hence corners were cut and the game was horribly executed even though there were some really good ideas there.
    (0)

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