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  1. #11
    Player
    Deathwhitch's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Death Whitch
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    why not spread the main cities over a few in server "channels" like many MMO's do, same server, same area, but you dont have to load EVERY player to the same instance.
    (2)

  2. #12
    Player
    CoffinCursed's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Mikasa Jaeger
    World
    Hyperion
    Main Class
    Arcanist Lv 45
    Am in ul'dah....and why would i need to be in or go to new gridania?
    Am not leveling up in new gridania XD
    (0)

  3. #13
    Player
    Xieveral's Avatar
    Join Date
    Aug 2013
    Posts
    401
    Character
    Cardinal Copia
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Reiterpallasch View Post
    Bad troll post is bad. There's no way that New Gridania has so many people in it that you can't leave your inn room lol
    There's a seasonal event going on right now so cities are more crowded than average.
    (4)

  4. #14
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I totally understand trying to keep the behemoth/odin situation under control, but the city zones should not be having these limits. The level of actions performed/activity in general is lower in these areas, so they should be able to handle more people.
    (4)

  5. #15
    Player
    Creltis's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Indis Amarie
    World
    Jenova
    Main Class
    Arcanist Lv 63
    Q: Regarding Odin/Behemoth FATEs and server crashes

    A: In FFXIV: ARR the maps are made up of 8-meter grids. In a single grid, we've set it to display a maximum of 100 players. When this grid contains more than the maximum number of players, there are cases where players and monsters do not appear. In order to address this, we will be managing the display priorities for the entire zone, and when special content like Odin and Behemoth FATEs occur, we make adjustments so that the process prioritizes this so that normal play conditions are possible. We will be making this adjustment in patch 2.1.

    I underlined the relevant part.
    (1)

  6. #16
    Player avecha's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    190
    Character
    Etoinelle Dolet
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Xieveral View Post
    There's a seasonal event going on right now so cities are more crowded than average.
    Not to mention the large amount of crafters in the cites.
    (0)

  7. #17
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Creltis View Post
    Q: Regarding Odin/Behemoth FATEs and server crashes

    A: In FFXIV: ARR the maps are made up of 8-meter grids. In a single grid, we've set it to display a maximum of 100 players. When this grid contains more than the maximum number of players, there are cases where players and monsters do not appear. In order to address this, we will be managing the display priorities for the entire zone, and when special content like Odin and Behemoth FATEs occur, we make adjustments so that the process prioritizes this so that normal play conditions are possible. We will be making this adjustment in patch 2.1.

    I underlined the relevant part.
    That doesn't meant he population caps will be removed at that time. the passage you're citing is about number of displayed characters, not total number of characters in a zone.
    (1)

  8. #18
    Player
    Amiantos's Avatar
    Join Date
    Sep 2012
    Posts
    267
    Character
    Alkaid Hayasaka
    World
    Tonberry
    Main Class
    Rogue Lv 60
    Quote Originally Posted by GabrielK View Post
    They need to revert this ridiculous change, it makes the game unplayable at peak hours for many people.
    They need a real solution, they need better servers, or have an "overflow" for each area like GW2 had, I'd even be ok if overflow didn't have the fates spawn, at least you can farm the mobs you need and/or do the quests you need to do.
    Over flow was absolute garbage in GW2. "Oh hey the areas full? Here go to a random over flow that could either have almost just as many people and your friends or you might end up on this baren wasteland of an overflow without your friends"
    (0)

  9. #19
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Amiantos View Post
    Over flow was absolute garbage in GW2. "Oh hey the areas full? Here go to a random over flow that could either have almost just as many people and your friends or you might end up on this baren wasteland of an overflow without your friends"
    Channels are certainly far better than overflow.
    (0)

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