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  1. #81
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Hycinthus View Post
    No, but I was BLM, WHM, BRD
    Case Closed.

    Campaign was as close to FATEs as any non-bandwagon job could hope for before Tanaka was given the boot the first time around (apologies to XIV 1.0 players for that move). Any old-school Beastmaster would have killed for something like FATEs.
    (0)

  2. #82
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Hayward View Post
    Case Closed.

    Campaign was as close to FATEs as any non-bandwagon job could hope for before Tanaka was given the boot the first time around (apologies to XIV 1.0 players for that move). Any old-school Beastmaster would have killed for something like FATEs.
    I doubt any "old school" beast master would have enjoyed Fates. Old School Beast masters were in a class of their own, as that job required vast amounts of patience and skill - and I really doubt that type of player would have enjoyed such shallow and stupid gameplay like what's in Fates on this game, let alone kill for it.

    You're correct to say certain jobs were rarely sought after by random groups on FF11. But that just reinforces what Hycinthus was saying. It gave more incentive to make friends to group with.
    (0)

  3. #83
    Player
    Vezzian's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    44
    Character
    Vezzian Rudess
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    I totally agree OP.

    FATES simply involve mindless zerging from one to the next with no skill required whatsoever.
    I wish they would just remove FATES completely.

    I'd even go as far as to say remove Odin and Behemoth in their current format, and make those a "special event" that only happens once in a blue moon where the first 48 level appropriate players to interact with a portal/switch/whatever are pulled into an instance for the fight. Even better, have it where it will select the ideal number of tanks, healers and DD's from those that got there first and auto party them inside the instance, beginning the fight once all parties are filled. And as they are such rare and special events, with limited seats, the rewards should reflect that and be epic if the players beat it.

    Just my thoughts.....
    (0)

  4. #84
    Player
    Riffy's Avatar
    Join Date
    Dec 2011
    Posts
    93
    Character
    Gil Witten
    World
    Exodus
    Main Class
    Marauder Lv 50
    bump OP is right
    (0)

  5. #85
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    I agree with OP also.

    Rather than just buffing everything else I'd rather see FATEs properly scale with the participant amount though. They should reward effort (bigger challenge = bigger reward) rather than just participant amount (more participants = basically same reward with less time and skill taken). Battleleves and guildhests need a buff regardless of the other adjustments though.
    (0)

  6. #86
    Player
    AideLee's Avatar
    Join Date
    Mar 2012
    Posts
    29
    Character
    Naya Na
    World
    Hyperion
    Main Class
    Archer Lv 50
    FATE = Train of mindless kids chasing after soccer ball...

    Dungeons are good as of now... no need to buff them...
    (1)

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