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  1. #1
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    I'm not to keen on fate grinding. I don't think giving more xp in dungeons will help, unless SE's goal is for is to rush to 50. Hunting logs are ment to supplement xp and give us things to do while running around. It's not ment for us to level off off.

    I think SE does need to adjust fate experience points, give us other group oriented xp options (or we find them), and leave dungeon xp alone.
    (0)

  2. #2
    Player
    Bahamuts_Slayer's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    20
    Character
    Koyate Bahamut
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Pinworms View Post
    I don't think giving more xp in dungeons will help, unless SE's goal is for is to rush to 50.
    That's exactly it, though, I think. For new characters to be able to catch up to Legacy players quick enough so that we can all be on the same level for when new content comes out. The longer it takes us to get on par with Legacy, the longer they will be separated and stuck on their Legacy servers that are already pretty crowded from what I hear (We can't give them an advantage, God forbid people will whine). I played 1.0 for about a year and I didn't max any crafts, I had several 40+ classes and a 50 Archer. This time around I maxed ALL of the crafts in a month and a half. I feel like they made the 1-50 as the warm up due to legacy players. And that content will be designed with more focused on everyone once we all are near the same point in the game. I remember leves were a pain in the ass and weren't as frequently given to us as they are now. So, by having many more leves (and Fates for Battle classes) now helps us close the gap between us and them that much quicker. But who knows? Maybe they didn't think this out. I still feel like real endgame will happen when level cap is raised and the real exp grind kicks in. Isn't there data-mined info that points to a dramatic increase in exp needed beyond 50 even though cap is still 50?
    (1)
    Last edited by Bahamuts_Slayer; 10-21-2013 at 09:53 AM. Reason: Character length.