Like the title says.

Simply put, FATE blows. The novelty of it has worn off, all it is now is forming a party and rushing to the location praying you make it in time to spam a few instant cast abilities so that you'll get credit. There are just so many people at any given time that it just turns into a laggy spam-fest devoid of any real skill, that enables the slackers to effectively leech their way to 50 without really learning their roles in a party.

Let me make 1 thing clear - I'm NOT against FATE, I just feel that Dungeons really need to be buffed. I'm talking increased EXP per kill, increased spirit bond rates and maybe a gil/GC seal reward at the end for speedy completion. Again, I've no problem with FATE being a viable option, my beef is that it's currently the *only* option and quite frankly I'd rather go back to monster grinding in 1.0 over the current system because at least in 1.0 you had to actually pay attention and learn how to play. As it stands, FATE is simply far too mindless, boring, and repetitive.

As horrible as the grinds in FFXI or 1.0 were, they were still better (in terms of the experience of playing the game, not EXP rates) than this. I miss that sense of community that partying instilled back then.

Please, do SOMETHING to alleviate the current mess. I'm almost sorry I paid for the 6 month sub at this point in all honesty - I say almost, because I love the game at its core but am finding the grind to be far more demoralizing than soloing BST or BLM pre-ToAU to 75 were in FFXI, and that's saying something.

:/