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  1. #1
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50

    FATE is Ruining this game, please buff dungeons.

    Like the title says.

    Simply put, FATE blows. The novelty of it has worn off, all it is now is forming a party and rushing to the location praying you make it in time to spam a few instant cast abilities so that you'll get credit. There are just so many people at any given time that it just turns into a laggy spam-fest devoid of any real skill, that enables the slackers to effectively leech their way to 50 without really learning their roles in a party.

    Let me make 1 thing clear - I'm NOT against FATE, I just feel that Dungeons really need to be buffed. I'm talking increased EXP per kill, increased spirit bond rates and maybe a gil/GC seal reward at the end for speedy completion. Again, I've no problem with FATE being a viable option, my beef is that it's currently the *only* option and quite frankly I'd rather go back to monster grinding in 1.0 over the current system because at least in 1.0 you had to actually pay attention and learn how to play. As it stands, FATE is simply far too mindless, boring, and repetitive.

    As horrible as the grinds in FFXI or 1.0 were, they were still better (in terms of the experience of playing the game, not EXP rates) than this. I miss that sense of community that partying instilled back then.

    Please, do SOMETHING to alleviate the current mess. I'm almost sorry I paid for the 6 month sub at this point in all honesty - I say almost, because I love the game at its core but am finding the grind to be far more demoralizing than soloing BST or BLM pre-ToAU to 75 were in FFXI, and that's saying something.

    :/
    (95)

  2. #2
    Player
    Squigibo's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Squigibo Bradhadair
    World
    Midgardsormr
    Main Class
    Conjurer Lv 36
    TOTALLY AGREE. Fates are mindless zergs. Can't get a group for dungeon runs because nobody knows their toons. As a White Mage, geared..... standing around waiting for a dungeon pop for an hour...... means something's wrong. Fates are meaningless and the quests (mostly fedex quests) are boring as hell.

    Where's the PvP? If there ever is any? Battlegrounds? I'm fifteen levels from "end game" but what I'm fearing is that I'll be at end game and there isn't any.

    First month is up and I've re-subbed, but finding myself not even wanted to log in.
    Excited and then painfully bored after a month. And grinding out another soul is just that. Grinding. Looks like the next patch is sorta "meh" too.
    (5)

  3. #3
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Fates are stupid I agree. I hated them on GW2 also - though they are every dumber on this game.

    Dashing from point to point frantically casting my instant cast spells on everything I manage to target in the micro second they are alive is not very entertaining gameplay.

    I miss the old days when monsters on MMO's did not die in a few seconds.
    (8)

  4. #4
    Player
    HaiHai's Avatar
    Join Date
    Aug 2013
    Posts
    97
    Character
    Rom Com
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    They need to buff leve XP for battle classes.

    It's absurd for DPS that there is no practical way to level solo. Dungeon queues are too long, hunting log doesn't give near enough xp to amount to much of any gains, and leves give really poor xp and you can only do a few of the each day if you have not saved up leves (which most people leveling crafting/gathering as well definitely aren't).

    Your only real options are to find groups and spam fates, all day, for hours on end, or two find a group and grind mobs all day, for hours on end.
    (7)
    Last edited by HaiHai; 10-21-2013 at 01:05 AM.

  5. #5
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by HaiHai View Post
    The need to buff leve XP for battle classes.

    It's absurd for DPS that there is no practical way to level solo. Dungeon queues are too long, hunting log doesn't give near enough xp to amount to much of any gains, and leves give really poor xp and you can only do a few of the each day if you have not saved up leves (which most people leveling crafting/gathering as well definitely aren't).

    Your only real options are to find groups and spam fates, all day, for hours on end, or two find a group and grind mobs all day, for hours on end.
    Casuals demanded fates, and that's how you level solo, the entire leveling process in this game is solo, quest/FATE is all solo, you be "online" to play by yourself all you want now, congratulations.
    (2)

  6. #6
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jeronlmo View Post
    Casuals demanded fates, and that's how you level solo, the entire leveling process in this game is solo, quest/FATE is all solo, you be "online" to play by yourself all you want now, congratulations.
    No, if you remove the FATE from the game, then everyone levels the old fashioned way. I'm doing it the old fashioned way myself, why the heck would anyone FATE spam their way to 50? If you plan on playing the game for any length of time, avoid FATE and play normally, the only people this is a problem for are the folks rushing and the folks worried about keeping up with the Joneses.
    (0)

  7. #7
    Player
    Skullcrusher's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Zraine Do'urth
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jeronlmo View Post
    Casuals demanded fates, and that's how you level solo, the entire leveling process in this game is solo, quest/FATE is all solo, you be "online" to play by yourself all you want now, congratulations.
    Ive turned somewhat casual. you have no idea what i / we want.
    I used to be a hardcore raider. I DONT WANT TO DO FATES , EVER...

    Why is the harder content rewarded with the minimal xp/gil. Why dont dungeons completions give us any seals? Why is always the easiest path to victory the most rewarding?? MMo's have it soooo wrong these days.

    Same scenario. Why is the paladin a much easier job to tank with then the warrior. It takes a little skill to play a warrior right, yet the warrior is the inferior tank in the end????
    Why is all the easy stuff the most profitable??????
    (0)

  8. #8
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jeronlmo View Post
    Casuals demanded fates, and that's how you level solo, the entire leveling process in this game is solo, quest/FATE is all solo, you be "online" to play by yourself all you want now, congratulations.
    Most people prefer to level entirely off quests. Btw, what makes someone who levels in groups more "hardcore" than someone who levels from quests? Another person who doesn't know the difference between casual/hardcore. If someone is capable of beating said dungeon once. Then they beat said dungeon twice. There's a good chance they can beat said dungeon a third time. Hardcore implies that something is hard. Doing the same task you've already proven capable of doing over and over isn't hardcore. It's tedious.
    (1)

  9. #9
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Reslin View Post
    Most people prefer to level entirely off quests. Btw, what makes someone who levels in groups more "hardcore" than someone who levels from quests? Another person who doesn't know the difference between casual/hardcore. If someone is capable of beating said dungeon once. Then they beat said dungeon twice. There's a good chance they can beat said dungeon a third time. Hardcore implies that something is hard. Doing the same task you've already proven capable of doing over and over isn't hardcore. It's tedious.
    Sorry but hardcore has nothing to do with hard content.

    Hardcore is a mindset. You can be hardcore with content that has no challange or you can be hardcore slamming your head against twintania in this game.

    Someone playing 30mins a day who can beat twintania in ARR is not hardcore, they are a good player.

    Hardcore =/= hard content.

    Just like Casual =/= crappy player and hardcore =/= good player. I seen good casuals and horrible hardcores in my 13yrs of playing mmos.
    (0)

  10. #10
    Player
    ShindaUsagi's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Shinda Usagi
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Xatsh View Post
    Sorry but hardcore has nothing to do with hard content.

    Hardcore is a mindset. You can be hardcore with content that has no challange or you can be hardcore slamming your head against twintania in this game.

    Someone playing 30mins a day who can beat twintania in ARR is not hardcore, they are a good player.

    Hardcore =/= hard content.

    Perhaps 'Traditionalist' is the proper term. I consider myself a traditionalist because I would rather gain levels in a traditional manner ( groups that require role responsibility).

    FATEs have somewhat become an accepted power leveling tactic. That, IMO, needs to be changed.
    (0)
    Last edited by ShindaUsagi; 10-21-2013 at 03:08 AM. Reason: spelling

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