Originally Posted by Akihiko_Matsui
I'm curious, how many read it like it was going the way of FFXI; lv class to a point, unlocks job (e.g. lv Pugilist class to 30 unlocks Monk job).
It read to me like it was FFXI +1 lol. I read it as this: Level Conjurer to 10, unlock job for Blackmage. Level Conjurer to 20, unlock job for Summoner.
I was kinda hoping for something like Tactics lol. Be creative and level not just one class for special jobs but multiple classes would unlock new specialized jobs too; Level Conjurer and Thaumaturge to 30 each and unlock Timemage job (though that wouldn't seem out of the question with the description given).
I like the info on the change. Allows the game to be more dynamic and let people specialize in what they like. You can have your casual LNC that has his MRD & CON skills and solos quests to get clink-clink to buy shiny stuff and you can have your elitist hardcores who have that one job that is really good at doing that one thing and wears the shiny stuff that dropped off that dungeon beast that ate your girlfriend's mother's brother. (Plus it leaves it open to be like Tactics with class + class makes new job or even job + job makes new class/job lol)
So I guess so this post has a point... I wanted to gather all the opionons on just the Armoury System and have it attached to the correct DEV tag.