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  1. #1
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    JAH's Avatar
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    Yael Narayan
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    [dev1058] Response on new Armoury System Class/Job info

    Quote Originally Posted by Akihiko_Matsui
    Armoury System
    • Classes

      Actions will undergo major revisions, along with both the underlying mechanics and conditions.

      By major revisions, not only do we mean the tweaking of effects and potency of existing actions - we will work from the ground up to redesign and reassign actions based on clearly identified class roles.

      We will also make a number of changes as part of our reexamination of how actions are equipped and the character requirements for doing so. First, actions learned by each class will be set to the action bar by default when playing as that class. Also, we will be making some actions settable on any class, while other "class-defining" actions obtained at higher ranks will be usable only by that class.


    • Jobs

      The job system - that series-defining trademark - will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
      Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.

      In practice, players will find the existing classes effective when playing solo or in certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded. Now, you didn’t hear this from me, but there are also rumors circulating that quests for obtaining job-exclusive equipment are also in the pipes.
      We at the development team are currently hard at work on the job system, and expect to have details to share with you soon.



    I'm curious, how many read it like it was going the way of FFXI; lv class to a point, unlocks job (e.g. lv Pugilist class to 30 unlocks Monk job).

    It read to me like it was FFXI +1 lol. I read it as this: Level Conjurer to 10, unlock job for Blackmage. Level Conjurer to 20, unlock job for Summoner.

    I was kinda hoping for something like Tactics lol. Be creative and level not just one class for special jobs but multiple classes would unlock new specialized jobs too; Level Conjurer and Thaumaturge to 30 each and unlock Timemage job (though that wouldn't seem out of the question with the description given).

    I like the info on the change. Allows the game to be more dynamic and let people specialize in what they like. You can have your casual LNC that has his MRD & CON skills and solos quests to get clink-clink to buy shiny stuff and you can have your elitist hardcores who have that one job that is really good at doing that one thing and wears the shiny stuff that dropped off that dungeon beast that ate your girlfriend's mother's brother. (Plus it leaves it open to be like Tactics with class + class makes new job or even job + job makes new class/job lol)

    So I guess so this post has a point... I wanted to gather all the opionons on just the Armoury System and have it attached to the correct DEV tag.
    (8)

  2. #2
    What i got out of it was unlock jobs allow you to basically lock yourself into specialized versions of current classes, gaining some benifits, loosing some.

    Example: Lets say in the new system gladiator has an epic +enmity skill that any DoW job can use. Unlock paladin, and switch to it, and suddenly you have an epic awesome AOE +enmity skill with half the cool down timer. BUT, you can no longer use it on other jobs.

    That's the impression I got from all that.
    (0)
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  3. #3
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    Quote Originally Posted by JAH View Post
    I was kinda hoping for something like Tactics lol. Be creative and level not just one class for special jobs but multiple classes would unlock new specialized jobs too; Level Conjurer and Thaumaturge to 30 each and unlock Timemage job (though that wouldn't seem out of the question with the description given).
    Yeah, they could still do this, like in order to unlock Dark Knight you need Gladiator and Thaumaturge at level 30.
    (5)

  4. #4
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    Gramul's Avatar
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    Eisen Gramul
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    Quote Originally Posted by JAH View Post
    I was kinda hoping for something like Tactics lol. Be creative and level not just one class for special jobs but multiple classes would unlock new specialized jobs too; Level Conjurer and Thaumaturge to 30 each and unlock Timemage job (though that wouldn't seem out of the question with the description given).
    Oh heck yes! I would totally love if they did that.

    I'm also glad they're not completely wiping away the old classes to replace them with the jobs. The more I think about it, the more I think it's a good idea to keep both. The jobs don't exist separately, they grow and expand upon the more casual class system. Like a natural flow of skill (and commitment to the game), which I think is a brilliant move.
    (7)
    Last edited by Gramul; 05-19-2011 at 04:32 PM.

  5. #5
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    JAH's Avatar
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    Quote Originally Posted by origamikitsune View Post
    What i got out of it was unlock jobs allow you to basically lock yourself into specialized versions of current classes, gaining some benifits, loosing some.

    Example: Lets say in the new system gladiator has an epic +enmity skill that any DoW job can use. Unlock paladin, and switch to it, and suddenly you have an epic awesome AOE +enmity skill with half the cool down timer. BUT, you can no longer use it on other jobs.

    That's the impression I got from all that.
    Ya I got that too, that jobs would have action specialization that would only be available to that job. Like the "Requires Polearm" but "Requires Geomancer". (D: if they only made a Tactics MMO they'd cause so much love and rage across the fanbase lol)
    (0)

  6. #6
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    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    i dont think the jobs are replacing classes, i think they are overlaying, either that or it will get the same skills as whatever the base class is, implying that skills will be got via quests, kinda makes it seem like you wont get them from leveling, so i think it wont be a leveling thing.
    (0)

  7. #7
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    I think for anyone who played FFXI, you can (to an extent) see it as being somewhat like Scholar. In their base form (like our current classes) they had access to a range of skills and could do most magical things to a decent standard. Then on top of that they had Dark arts (black magic boosts and new black magic spells) and Light arts (Light magic spells etc). By specialising in one, they forego the other but do have the flexibility to change (although I imagine it won't be 'on the spot' like a SCH could).
    (0)

  8. #8
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    Where was that posted? just curious
    (0)

  9. #9
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    yukikaze_yanagi's Avatar
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    Yuki Ynagi
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    first post in dev tracker. It's a way bigger and awesome post of that cut
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  10. #10
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    Luso's Avatar
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    Quote Originally Posted by Kilta_Firelotus View Post
    Where was that posted? just curious
    Here:
    http://forum.square-enix.com/ffxiv/t...995#post138995
    (0)
    Adventure, that's the life for me!

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