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  1. #1
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    Quote Originally Posted by Nikita View Post
    No offense, but the only annoyance here is you. People would really like to see these jobs added and we have no guarantee that they will add them all, so people are merely suggesting the ones they would like to see.

    Chill out.
    Maybe you don't have the ability to put yourself in the developers' shoes. Can you imagine trying to overhaul a combat system, while having the community naggering away in your ear with all sorts of redundant-ish suggestions that they didn't ask for?

    My point is this: If they aren't asking us for suggestions, don't give them suggestions that are pointless, redundant and a waste of oxygen.

    Here are the jobs that are OBVIOUSLY going to come to the game: Fencer, Musketeer, Mystic (Summoner?), Arcanist (Bard?), Samurai, and Dragoon. Those are the combat jobs that are clearly going to be planned for the game at some point in the future. It's collaborated by DAT leaks and pre-existing NPCs (there are NPCs called Dragoons around the game, and they are Ishgardian in origin).

    So that said, just save us the headaches and just not clutter up the forums with job suggestions. Just because Matsui announced that there will be a job system, doesn't mean he has no ideas on what jobs to implement. He already has a plan, and it's pretty much well along in development - if we're going to be making suggestions, make them with the mental note that they will NOT be implemented in this dev cycle unless it's already been planned by the dev team.

    That is to say, Matsui has already decided on what jobs will be implemented in this first dev cycle. Any new suggestions will be ignored. The only chance a viable suggestion would get implemented, would be in the form of an expansion. So if you're going to make a suggestion, make it with the exception that you will never see it implemented for at least a year.

    This will help prevent unnecessarily raised expectations that will lead to a massive disappointment when the new jobs are announced. Seriously, you people are like 13-year olds...
    (1)

  2. #2
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    Quote Originally Posted by SilvertearRen View Post
    Maybe you don't have the ability to put yourself in the developers' shoes. Can you imagine trying to overhaul a combat system, while having the community naggering away in your ear with all sorts of redundant-ish suggestions that they didn't ask for?

    My point is this: If they aren't asking us for suggestions, don't give them suggestions that are pointless, redundant and a waste of oxygen.

    Here are the jobs that are OBVIOUSLY going to come to the game: Fencer, Musketeer, Mystic (Summoner?), Arcanist (Bard?), Samurai, and Dragoon. Those are the combat jobs that are clearly going to be planned for the game at some point in the future. It's collaborated by DAT leaks and pre-existing NPCs (there are NPCs called Dragoons around the game, and they are Ishgardian in origin).

    So that said, just save us the headaches and just not clutter up the forums with job suggestions. Just because Matsui announced that there will be a job system, doesn't mean he has no ideas on what jobs to implement. He already has a plan, and it's pretty much well along in development - if we're going to be making suggestions, make them with the mental note that they will NOT be implemented in this dev cycle unless it's already been planned by the dev team.

    That is to say, Matsui has already decided on what jobs will be implemented in this first dev cycle. Any new suggestions will be ignored. The only chance a viable suggestion would get implemented, would be in the form of an expansion. So if you're going to make a suggestion, make it with the exception that you will never see it implemented for at least a year.
    the irony is.. i AM a developer. feedback like this is as valuable as gold.

    and yes... devs will read this... they (we) love to know what's in the mind of those whom are 'noisy'.

    also... a dev would then have the ability to search for [1058] Job Petition
    (11)
    Last edited by NeoEarth; 05-20-2011 at 03:01 AM.
    ~~ To Thine Own Self be True ~~

  3. #3
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    Quote Originally Posted by NeoEarth View Post
    the irony is.. i AM a developer. feedback like this is as valuable as gold.

    and yes... devs will read this... they (we) love to know what's in the mind of those whom are 'noisy'.
    Anyone on the internet can claim to be a developer. I've been "studying" game development, but I have not once created a game, even though I have loads of game design documents, half-finished, laying around.

    Right now, what I was trying to say, is that the devs already have a game plan laid out. They're going to stick to it unless the circumstances call for a shift - do I need to conjure up an example of an MMORPG that tanked after a major overhaul because of incessant feedback that was not constructive nor helpful?

    Star Wars Galaxies, NGE.

    It just feels absurd to be clamoring all over the place for different jobs/classes for no reason other than the fact that Matsui announced a jobs system. I mean, come on.

    Someone earlier mentioned that the classes I mentioned were classes, not jobs. That's true, but people need to understand that, like I said, the developers already have a plan in place and are in the process of implementing and testing it. This is the wrong time to be making suggestions for jobs, especially ones that would seem to only bloat the game with redundancy.

    Soldier? Please. That's Gladiator, thank you very much.

    Edit: One other reason for my trepidation is that we don't know EXACTLY how the Jobs system will function, so clamoring to make job suggestions is kind of shortsighted at this time until we understand how it works!

    (That is to say, with actual hands-on knowledge of the system.)
    (0)

  4. #4
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
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    Balmung
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    Marauder Lv 60
    Silver,

    The whole point of implementing the Job System was to bring Traditional FF Nostalgia and Role Specialization to the Armoury System.

    Weapon Classes (Armoury System) Are weapons. Musketeer is a GUN user. Fencer is a Fencing Sword User. they are not Jobs.

    Jobs are Role Specializations based on the Traditional FF Jobs. Ranger is a Ranged Specialization. Thief is a DD/Crowd Control Specialization. Paladin is a Tank Specialization. They are not Weapon Classes.
    (11)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #5
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    Quote Originally Posted by Cairdeas View Post
    Silver,

    The whole point of implementing the Job System was to bring Traditional FF Nostalgia and Role Specialization to the Armoury System.

    Weapon Classes (Armoury System) Are weapons. Musketeer is a GUN user. Fencer is a Fencing Sword User. they are not Jobs.

    Jobs are Role Specializations based on the Traditional FF Jobs. Ranger is a Ranged Specialization. Thief is a DD/Crowd Control Specialization. Paladin is a Tank Specialization. They are not Weapon Classes.
    Yeah, I didn't realize that fully. I was just blind with frustration and venting due to seeing all those threads about job petitions (seriously, who needs 10+ when they could be consolidated? Could someone report those threads so we can clean out the clutter?).

    So, yeah. Sorry for the ranting.

    P.S. Please call me Ren. :3
    (2)

  6. #6
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    Quote Originally Posted by SilvertearRen View Post
    Yeah, I didn't realize that fully. I was just blind with frustration and venting due to seeing all those threads about job petitions (seriously, who needs 10+ when they could be consolidated? Could someone report those threads so we can clean out the clutter?).

    So, yeah. Sorry for the ranting.

    P.S. Please call me Ren. :3
    More like blind rage...... >.>;;

    Anyway I agree with the non support style red mage. Id like to see red mage be the magic fencer like it was from day one.
    (0)

  7. #7
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    sketch's Avatar
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    limsa
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    Asuna Glow
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    Cerberus
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    Arcanist Lv 20
    Quote Originally Posted by SilvertearRen View Post
    Maybe you don't have the ability to put yourself in the developers' shoes. Can you imagine trying to overhaul a combat system, while having the community naggering away in your ear with all sorts of redundant-ish suggestions that they didn't ask for?

    My point is this: If they aren't asking us for suggestions, don't give them suggestions that are pointless, redundant and a waste of oxygen.

    Here are the jobs that are OBVIOUSLY going to come to the game: Fencer, Musketeer, Mystic (Summoner?), Arcanist (Bard?), Samurai, and Dragoon. Those are the combat jobs that are clearly going to be planned for the game at some point in the future. It's collaborated by DAT leaks and pre-existing NPCs (there are NPCs called Dragoons around the game, and they are Ishgardian in origin).

    So that said, just save us the headaches and just not clutter up the forums with job suggestions. Just because Matsui announced that there will be a job system, doesn't mean he has no ideas on what jobs to implement. He already has a plan, and it's pretty much well along in development - if we're going to be making suggestions, make them with the mental note that they will NOT be implemented in this dev cycle unless it's already been planned by the dev team.

    That is to say, Matsui has already decided on what jobs will be implemented in this first dev cycle. Any new suggestions will be ignored. The only chance a viable suggestion would get implemented, would be in the form of an expansion. So if you're going to make a suggestion, make it with the exception that you will never see it implemented for at least a year.
    so wat ur saying that while there fixing the games probs they should ignore the comunity even thou they ignored them the first time with tanaka and got it horribly wrong?
    and wat ur saying is also just speculation we have no idea if has a set ready or is still deciding
    (3)

  8. #8
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by SilvertearRen View Post
    Maybe you don't have the ability to put yourself in the developers' shoes. Can you imagine trying to overhaul a combat system, while having the community naggering away in your ear with all sorts of redundant-ish suggestions that they didn't ask for?

    My point is this: If they aren't asking us for suggestions, don't give them suggestions that are pointless, redundant and a waste of oxygen.

    Here are the jobs that are OBVIOUSLY going to come to the game: Fencer, Musketeer, Mystic (Summoner?), Arcanist (Bard?), Samurai, and Dragoon. Those are the combat jobs that are clearly going to be planned for the game at some point in the future. It's collaborated by DAT leaks and pre-existing NPCs (there are NPCs called Dragoons around the game, and they are Ishgardian in origin).

    So that said, just save us the headaches and just not clutter up the forums with job suggestions. Just because Matsui announced that there will be a job system, doesn't mean he has no ideas on what jobs to implement. He already has a plan, and it's pretty much well along in development - if we're going to be making suggestions, make them with the mental note that they will NOT be implemented in this dev cycle unless it's already been planned by the dev team.

    That is to say, Matsui has already decided on what jobs will be implemented in this first dev cycle. Any new suggestions will be ignored. The only chance a viable suggestion would get implemented, would be in the form of an expansion. So if you're going to make a suggestion, make it with the exception that you will never see it implemented for at least a year.
    they are constantly developing, information does not hurt them, they can ignore it if they want, or use it, but if its not available thats not an option, also they are working in things long term, this may help them decide what jobs to do further down the road.
    Your assuming a lot with mystic and arc, dont confuse jobs with classes, and going by what exists in the dats, doesnt make too much sense since this is a new system.

    info is info, let the developers choose to use it or not, or what to do with it.
    (5)

  9. #9
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    Judge_Xero's Avatar
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    Mar 2011
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    Divine Gate
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    Exodus
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    Marauder Lv 60
    Quote Originally Posted by SilvertearRen View Post
    Maybe you don't have the ability to put yourself in the developers' shoes. Can you imagine trying to overhaul a combat system, while having the community naggering away in your ear with all sorts of redundant-ish suggestions that they didn't ask for?

    My point is this: If they aren't asking us for suggestions, don't give them suggestions that are pointless, redundant and a waste of oxygen.

    Here are the jobs that are OBVIOUSLY going to come to the game: Fencer, Musketeer, Mystic (Summoner?), Arcanist (Bard?), Samurai, and Dragoon. Those are the combat jobs that are clearly going to be planned for the game at some point in the future. It's collaborated by DAT leaks and pre-existing NPCs (there are NPCs called Dragoons around the game, and they are Ishgardian in origin).

    So that said, just save us the headaches and just not clutter up the forums with job suggestions. Just because Matsui announced that there will be a job system, doesn't mean he has no ideas on what jobs to implement. He already has a plan, and it's pretty much well along in development - if we're going to be making suggestions, make them with the mental note that they will NOT be implemented in this dev cycle unless it's already been planned by the dev team.

    That is to say, Matsui has already decided on what jobs will be implemented in this first dev cycle. Any new suggestions will be ignored. The only chance a viable suggestion would get implemented, would be in the form of an expansion. So if you're going to make a suggestion, make it with the exception that you will never see it implemented for at least a year.

    This will help prevent unnecessarily raised expectations that will lead to a massive disappointment when the new jobs are announced. Seriously, you people are like 13-year olds...
    Time Mage
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    (16)
    "I don't always drink beer, but when I do, it's often."
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  10. #10
    Player
    Nikita's Avatar
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    Her Majesty
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    Excalibur
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    Summoner Lv 60
    Quote Originally Posted by SilvertearRen View Post
    My point is this: If they aren't asking us for suggestions, don't give them suggestions that are pointless, redundant and a waste of oxygen.
    This is a discussion and suggestion board, if you don't want to see them, this really isn't the place for you. I think these ideas are reasonable and non-invasive to others and I honestly didn't expect the backlash I am seeing from you. If these idea's are not reasonable as you say, they simply won't be added.
    (6)

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