I'll start. As obvious to those who have seen my posts, I want Red Mage to be in the game. The thing is, I don't want Red Mage to be designed as a simple support class (again, because a guy with a sword in one hand and magic glowing out of the other should not be support). I'd like to see some actual melee mage emphasis on Red Mage rather than a pure generalist approach to the class. We know the pure generalist approach did nothing but hinder the class in its own versatility in FFXI, so I don't want to see that mistake repeated again.
Minor utility like off-heals and such are fine, but defining the entire class around casting buffs on other players has been nothing but a kick in the face to those who liked the magic swordsman aspect of the class. Sure, there are those who liked the design as per FFXi (either because of the easy party invites or due to liking the support aspect for its usefulness), but let's not kid ourselves; a guy with a sword in hand should be using it, not be shackled to a weapon he has no skill in while standing in the back row. The fact that all of Red Mage's class specific gear (the notable gear, anyways) was named around the swordsman theme made things that much more confusing, making people like me scratch their heads over why the class got a Duelist's and Estoqueur's set yet had nothing to do with swordsmanship or front line combat at all.
Please keep this in mind if you decide to implement Red Mage.
TL;DR - {Magic Fencer}{Red Mage}{Can I have it?}
{魔法剣士}{赤魔道士}{もらえますか?}