Quote Originally Posted by MeowyWowie View Post
I also don't believe that implementing this will encourage people to try things they might not have done before. If you're not already trying to play your job to the fullest without this system then you're just gimping yourself. And to think that a tool like this is needed to make people play their jobs as efficiently as possible is just sad. Is it me or is today's gamer generation really that unconfident in their decision making abilities that they need tools to tell them what to do?
Well maybe it's because hate is kind of screwy right now but I hold back on it as it is now. I don't know where my hate is and I've pulled off a tank by just attacking with Out of Sight on. I've also gone through entire fights without the enemy so much as looking at me with Intimidation on. Anything that might pull additional unnecessary hate is something I stay away from and that includes most buffs. The system seems to just go all over the place sometimes, it often makes no sense. When the enmity algorithms are fixed maybe it will be a different story.

I'm not sure where the "generation of gamer" comment comes in. I've been playing for 15+ years now, first system was a Genesis. I've been quite vocal on wanting challenge however showing simple data doesn't really make things easier for me. If a fight is challenging then it will be so whether or not I know the state of my enmity. You know Monster Hunter doesn't display health bars on any of it's monsters, maybe we should do that because it makes the fight more fun not knowing how far along you are in a timed fight. You really have to get a feel for how long it takes you to kill a monster, or just fail miserably without any indication. Don't get me wrong, love MH though.

I'm neither in favor or against the system, I can just see situations where it would be nice. Seems like they're adding it either way so I'm just looking on the bright side.