Quote Originally Posted by Arcell View Post
You're still going to play pretty much exactly how you were before, you'll just know the state of your aggro now. If you know how to manage it without the meter you'll be doing pretty much the same thing with the meter.

Also having the meter allows you to push the limits of what you can do without having to worry about pulling hate. If you know you've got a decent amount of leeway with the hate you can go crazy and try things you may not have been willing to do so before without knowing.

All this does is take the guess work and speculation out. The mechanics work the exact same way with or without the meter.
I know I said let's just agree to disagree but I just can't help it. I've been trying to comprehend this train of thought since you've posted this but I must say, I strongly disagree. I've read it over and over, but every time I do, it just makes less and less sense.

I do not believe that people will play their jobs the same way they are now once this is implemented. The only thing I see this tool doing is making people avoid hitting 100% enmity, which generally equates to people putting less effort into a fight. I'm speaking for everyone but the tank of course, and I'll elaborate on that a little later. This brings me to my next point.

I also don't believe that implementing this will encourage people to try things they might not have done before. If you're not already trying to play your job to the fullest without this system then you're just gimping yourself. And to think that a tool like this is needed to make people play their jobs as efficiently as possible is just sad. Is it me or is today's gamer generation really that unconfident in their decision making abilities that they need tools to tell them what to do?

Taking out the guesswork is the exact reason we don't want this. The human body has an organ for these kinds of things, it's called the brain. Any element of a battle system that requires me to think before acting is a good one. Why on earth they would even consider adding this meter is beyond me.

Quote Originally Posted by Tsuga View Post
This.

I think it's funny that people are acting like holding hate is some secret art that needs to be mastered. In XI all Paladin did was voke, cure cure cure, voke cure cure cure, WS here and there, more voking. Nin tanking is a totally different story, so I won't even get into that.

The reason I bring up Paladin is because Gladiator and Pug are the only real tanks in this game (at the moment, and unless you equip their voking abilities to other classes), and they pretty much follow that same strategy. With that said, it takes little to no SKILL to tank, you just need to know how to spam voke, and hope that your mages aren't idiots that spam high level spells. The meter won't change the way tanks play their classes, it will just give them more options other than "uhhh, I guess I'll just throw another voke, 'cause I don't know whether or not I'll maintain hate".

Again, this is all based on the current system. For all we know the new system will take advantage of the meter with skills and battle regimens, or something like that.

In summary, people are going to bitch about every little change that happens regardless of what I say, but please don't knock it before we've even had time to try it. Especially since we don't even know how it will be applied to the new battle system.
I don't think I remember anyone saying that hate management was some type of secret art that has to be mastered. Does it require you to think? Absolutely. Is it beyond an average person's ability to comprehend? I certainly hope not. I played many jobs in FFXI as an example. Among those were both PLD and NIN. And I must say, NIN was much more fun because it required a little more strategy (though not much) than the latter. I don't think this has anything to do with the hate meter though, and this is why:

What I got from the battle reform post is that the percentage you see is the percentage of hate you have compared to the person with aggro. So logically this would mean that the person with aggro will be at 100% hate. What does that mean for tanks? The hate meter is absolutely useless to them. They will always be at 100% hate. This will not change how people tank, at all. It won't give them other options as you have suggested. Provoke and Taunt will still be spammed the same way it is now.

The only thing this meter will do is make players (not tanks) not try as hard because no one will want to cross the 100% hate threshold. This doesn't add any form of strategy at all. It just makes battle easier, something I thought was one of the biggest complaints about this game.

The only thing I agree with in your post, Tsuga, is the fact that we don't know how this meter will affect the new battle system. Even after considering that, I still don't see any purpose for it other than holding people's hands. If anyone can present any PROs for the hate meter that doesn't include making the game easier I'm all ears.