Quote Originally Posted by Preypacer View Post
The meters remove the need for players to learn where that balance is by hands-on-experience, and replaces it with a meter that spells it out for them.
By learning through hands-on-experience do you mean accidentally pulling hate, dying and getting your party killed because now the monster's AoE attack is facing the squishy characters?

The hate meter takes out the guess work and just shows you, this does this. You still have to use your own better judgement on when to use certain things, especially if they generate a lot of hate. You still have to know how to mitigate hate generated as well as lower it if need be. If you don't know how to do these things on your class you're an unskilled player and will pull hate.

As for skilled players, enmity control will be pretty much the same. Though as I said before you can try to push the line of how much you can get away with while you're riding the line of pulling hate or not. You can more effectively use your actions without having to worry about pulling hate accidentally because of a miscalculation due to the amount of speculation involved.

That being said I don't really care how they do it. Numbers are fine, % is fine, even a more ambiguous system is fine. It doesn't have to be spelled out exactly but however they do it I'm still going to be playing the game and enjoying my time.