Actually, no.
The point of my responses was that your analogies were flawed in the case of using an axe versus using a power saw. And in the case of having a tumor checked, was completely and abysmally off in the weeds.
With the axe/chainsaw comparison, your reasoning is flawed because as I explained, in either case, the user has to gain skill in each tool by using it and finding for themselves what angles or approaches yield the best result. There is no guide or gauge showing them if they're getting more or less effective. Not really sure how you could read my responses and twist them into somehow validating your statements.
As for the tumor one... You are trying to equate life or death in reality to life or death in a game. There is no comparison. Period.
In real life, the doctor making a mistake and mis-diagnosing a tumor as benign is life threatening, especially if it's ignored early enough to have been properly treated with the correct diagnosis. There is no "resurrecting". There are no home points to return to. There is no "gear damage" to repair. If a tumor is wrongly diagnosed and it leads into an advanced stage of cancer that can't be dealt with... That's it. Game Over.
It's okay to make mistakes in a game because if you fail, and your party wipes, you get to come back, try again and hopefully get it right. Real life doesn't offer that option.
Really not that difficult a concept to grasp.
It's appalling, frankly, that you would make such a comparison to begin with, and then continue to argue it as "it's the life or death of the party".
FFS, get some perspective before you start whimsically throwing out comparisons like that. And find a better analogy while you're at it.
The meters remove the need for players to learn where that balance is by hands-on-experience, and replaces it with a meter that spells it out for them.
It's not the end result I'm arguing against... It's the means of getting that result.
No... I'm not telling people to play like me. I'm expressing my point of view that it's far more interesting and challenging to learn a mob's behavior by paying attention to the flow of battle to learn the most effective tactics to maintain or mitigate aggro with them, than to look instead at a meter that spells it out for you.
You disagree, that's fine. But do not twist my words around into some kind of strawman to do so.