Quote Originally Posted by Gracious View Post
Ab I generally agree with most of what you have to say but I really think this will be a good thing for the game. This allows better party participation. The Healer will know who has hate and be able to focus on that person.
The healing system is AOE, there's no need for the healer to focus on anyone in particular. Mind you, even if the system were moved to a focus healing system to increase the challenge in healing, a decent healer worth anything should be able to see by himself who's being beaten. It's really elementary.

The DD's will know when they are pulling too much hate and adjust.
Again, an half decent DD should be able to realize by himself that he's pulling too much hate, and adjust. He shouldn't need an on-screen prompt that tells him "hey moron! You're going overboard! Pull back!".


Once things start really heating up with fierce battles this will aid and benefit the party well I think.
If by "benefit" you mean "making things a lot easier", yes, it will. The problem is that such a thing is not a benefit in a game that promises skill-based fights.

In fierce battles things go so fast that I would really appreciate a glance item like this to help the party get their goal more proficiently. I understand what you are saying and I know you are very smart I just don't agree with you on this particular subject.
In fierce battles things go fast in every game, including games that don't have an hate meter (which make the 99% of the market, mind you). People tank and keep hate away just fine in those games. It's one of the things that puts the focus on skill. I doubt that flattening in is a good thing in a round of canges that promise a skill based combat system. It actually goes radically against it.