The meter will most likely be optional, just like the enemy icons.


The meter will most likely be optional, just like the enemy icons.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//



Making it optional is not a real option. Once you have that kind of crutch, the developer is forced to plan and implement encounters based on the fact that it exists, making the option redundant.
Moreover, if someone in the party uses it, it still influences the whole party, without even mentioning that parties will expect everyone to use it because it makes things easier for everyone.
Such an option simply shouldn't exist. People have tanked without it for ages, with no problems. There's really no need to add such an immense crutch, removing any kind of tension from fights.
Actually tanking with your own skills without following the on screen instructions is too challenging for you?
It's that simple. At the moment FFXIV is not really in any way challenging. People have clamored for challenge, the devs have promised challenge. removing the challenge of hate control by providing easy on-screen instructions is nonsensical.
Last edited by Abriael; 05-20-2011 at 02:38 AM.
Ab I generally agree with most of what you have to say but I really think this will be a good thing for the game. This allows better party participation. The Healer will know who has hate and be able to focus on that person. The DD's will know when they are pulling too much hate and adjust. Once things start really heating up with fierce battles this will aid and benefit the party well I think. In fierce battles things go so fast that I would really appreciate a glance item like this to help the party get their goal more proficiently. I understand what you are saying and I know you are very smart I just don't agree with you on this particular subject.Making it optional is not a real option. Once you have that kind of crutch, the developer is forced to plan and implement encounters based on the fact that it exists, making the option redundant.
Moreover, if someone in the party uses it, it still influences the whole party, without even mentioning that parties will expect everyone to use it because it makes things easier for everyone.
Such an option simply shouldn't exist. People have tanked without it for ages, with no problems. There's really no need to add such an immense crutch, removing any kind of tension from fights.
Actually tanking with your own skills without following the on screen instructions is too challenging for you?
It's that simple. At the moment FFXIV is not really in any way challenging. People have clamored for challenge, the devs have promised challenge. removing the challenge of hate control by providing easy on-screen instructions is nonsensical.



The healing system is AOE, there's no need for the healer to focus on anyone in particular. Mind you, even if the system were moved to a focus healing system to increase the challenge in healing, a decent healer worth anything should be able to see by himself who's being beaten. It's really elementary.
Again, an half decent DD should be able to realize by himself that he's pulling too much hate, and adjust. He shouldn't need an on-screen prompt that tells him "hey moron! You're going overboard! Pull back!".The DD's will know when they are pulling too much hate and adjust.
If by "benefit" you mean "making things a lot easier", yes, it will. The problem is that such a thing is not a benefit in a game that promises skill-based fights.Once things start really heating up with fierce battles this will aid and benefit the party well I think.
In fierce battles things go fast in every game, including games that don't have an hate meter (which make the 99% of the market, mind you). People tank and keep hate away just fine in those games. It's one of the things that puts the focus on skill. I doubt that flattening in is a good thing in a round of canges that promise a skill based combat system. It actually goes radically against it.In fierce battles things go so fast that I would really appreciate a glance item like this to help the party get their goal more proficiently. I understand what you are saying and I know you are very smart I just don't agree with you on this particular subject.
YES hate meter. That is all.



Optional is weak. The playing field should be the same across the board. Lazy people who like "Options" like this one and enemy icons should go play an easy game and stop ruining good MMORPGs.
Your going to end up with people getting pissed at other people in the same party not using these "Optional" items.
EDIT: more meters on my screen? No thanks.
Last edited by Morticous; 05-20-2011 at 07:52 AM.
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