Quote Originally Posted by TuriousHD View Post
Hey,

So I recently started a sub-class as conjurer and have been leveling it up, currently at level 16. I have a few questions and I need some advice because at the moment I'm struggling to make progress with the class. If anyone could answer any of the following, it would be a great help to me.

I noticed around wiki's etc that at level 15 the Conjurer class has access to the 'Fluid Aura' ability, however it's not in my list of abilities at all? -Anyone know anything about this?

Is there a way to allow the Conjurer class to have access to more offensive spells? At the moment the Conjurer class is a great support class, but that's not useful all the time, sometimes I need to pack a punch. I currently have the 'Stone' and 'Aero' abilities, which are ok and with 'Cleric Stance' can hurt, but is there only two spells for this class that can actually deal damage? Is there not abilities I can draw from other classes?

I'm trying to level up my Conjurer to 30 for the 'White Mage' job, however at 16 it's taking a while to get up. I've completed the Rank 1 & 2 hunting logs, and since I don't have access to 3 and am not a high enough level to continue with the story, I find myself in a position where I'm stuck for leveling. I tried fates but regardless of my efforts I never seem to get more than about 1'500 XP, which honestly isn't a lot. Any advice on this?

Does the Conjurer class gain a XP bonus for healing other players during battle, or alike other classes is it based on the damage you do during fates etc.?

If anyone has any advice on using the Conjurer class and making it the most effective, maybe even some suggestions on gear etc, it would be a huge help. I'm having a tough time with it but want to ride it out since I feel a support class would be in my parties favour.

Thanks for reading this, apologies if it's a bit long but I really do appreciate all the help I receive. Many thanks!

TuriousHD
Fluid Aura is granted by the level 15 CNJ quest. Go back to the Conjurer's Guild and do the quest and you'll have the ability.

You can pick up spells from other classes, but most offensive spells aren't sharable. If you level THM to 6, you can have Thunder; if you unlock ACN, you can have Ruin, but neither of these will do a lot for you. At 22 you'll get Stone II, which is your mainstay offensive spell. You should find offense much easier after you get it.

As far as levelling is concerned, I would suggest being more offensive-oriented in FATEs. You have Stone and Aero, use them. Join FATE parties so you can heal effectively. Do your sidequests. Do levequests.

You should get credit in FATEs for your healing. This is easier if you are in a party, as I said.