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  1. #21
    Player

    Join Date
    Sep 2013
    Posts
    154
    My Whitemage is currently level 35. And I have Virus cross classed from Arcanist. And from Thaumaturge I have cross classed Thunder and Surecast.
    Still have to level up my Arcanist and Thaumaturge (23 and 16 atm) to unlock Swiftcast and one other ability I can use. Probably Eye for an Eye.

    Virus might not be the best skill to cross class. But it is useful against enemies who use physical damage. Because it lowers their strength and dexterity when virus is active. So they deal less damage

    Thunder is a good DoT to have. I always cast it first on a mob, before I cast Aero. Thunder takes something like 2,5 seconds to go off, while Aero is an instant cast spell.

    Surecast is a godsend at times. When enemies hit you. You'll get interrupted easily. When you activate Surecast, your next spell can't be interrupted. Very useful if you need to get that next heal off while being hammered by the enemy. Not that you want that to happen, but occasionally it will. I reckon Swiftcast is even better, making the next cast go off instantly. Very useful once you unlock the trait to make your Raise spell usable while in combat. I believe that's level 28 Instead of having to pray to the Gods that during the 8 seconds it takes to resurrect someone, no one else dies or takes heavy damage. You'll be able to ressurect someone instantly. I really don't like the Thaumaturge class, but I need to get that class up 10 more levels to 26 to get that awesome spell.
    (0)

  2. #22
    Player
    Kitya's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Isabelle Guevenne
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Elysaine View Post
    Virus might not be the best skill to cross class. But it is useful against enemies who use physical damage. Because it lowers their strength and dexterity when virus is active. So they deal less damage
    Virus is certainly a usable ability but not one that I've found the need for just yet. Of course, since we can transfer five spells and two of the seven spells we can transfer are 100% useless (ruin and physick) there's no point in not getting it.
    (0)

  3. #23
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Virus is useful if you fight enemies that telegraph their big hits or otherwise have a set rotation of moves they use. It's very useful in the Titan fight for reducing the damage to your tank from Mountain Buster as 10% off a 4k hit is a significant difference.

    Surecast has started to become more useful in endgame now that there are bosses that have unavoidable AOE that can interrupt your casting.

    Swiftcast is absolutely amazing and you should pretty much go straight for it ASAP. Being able to cast a Medica while running or instantly Raise someone is invaluable.

    Thunder is kinda useless once you get Stone II, honestly. Why cast a DoT that equates to 150 potency when you can just cast a spell that does 170 up front? Aero and Aero II are great though, their resulting potency is much higher than Thunder's.
    (0)

  4. #24
    Player
    Kitya's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Isabelle Guevenne
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Estellios View Post
    Virus is useful if you fight enemies that telegraph their big hits or otherwise have a set rotation of moves they use. It's very useful in the Titan fight for reducing the damage to your tank from Mountain Buster as 10% off a 4k hit is a significant difference.
    I assume that mana is a bit easier on Titan HM, then? Because on Titan Storymode I could not hold on to my mana by the last phase unless everyone avoided every thing. And that never happened.

    I'm only at Hydra currently so I've not quite worked my way there.
    (0)

  5. #25
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by TuriousHD View Post
    Hey,

    So I recently started a sub-class as conjurer and have been leveling it up, currently at level 16. I have a few questions and I need some advice because at the moment I'm struggling to make progress with the class. If anyone could answer any of the following, it would be a great help to me.

    I noticed around wiki's etc that at level 15 the Conjurer class has access to the 'Fluid Aura' ability, however it's not in my list of abilities at all? -Anyone know anything about this?

    Is there a way to allow the Conjurer class to have access to more offensive spells? At the moment the Conjurer class is a great support class, but that's not useful all the time, sometimes I need to pack a punch. I currently have the 'Stone' and 'Aero' abilities, which are ok and with 'Cleric Stance' can hurt, but is there only two spells for this class that can actually deal damage? Is there not abilities I can draw from other classes?

    I'm trying to level up my Conjurer to 30 for the 'White Mage' job, however at 16 it's taking a while to get up. I've completed the Rank 1 & 2 hunting logs, and since I don't have access to 3 and am not a high enough level to continue with the story, I find myself in a position where I'm stuck for leveling. I tried fates but regardless of my efforts I never seem to get more than about 1'500 XP, which honestly isn't a lot. Any advice on this?

    Does the Conjurer class gain a XP bonus for healing other players during battle, or alike other classes is it based on the damage you do during fates etc.?

    If anyone has any advice on using the Conjurer class and making it the most effective, maybe even some suggestions on gear etc, it would be a huge help. I'm having a tough time with it but want to ride it out since I feel a support class would be in my parties favour.

    Thanks for reading this, apologies if it's a bit long but I really do appreciate all the help I receive. Many thanks!

    TuriousHD
    Fluid Aura is granted by the level 15 CNJ quest. Go back to the Conjurer's Guild and do the quest and you'll have the ability.

    You can pick up spells from other classes, but most offensive spells aren't sharable. If you level THM to 6, you can have Thunder; if you unlock ACN, you can have Ruin, but neither of these will do a lot for you. At 22 you'll get Stone II, which is your mainstay offensive spell. You should find offense much easier after you get it.

    As far as levelling is concerned, I would suggest being more offensive-oriented in FATEs. You have Stone and Aero, use them. Join FATE parties so you can heal effectively. Do your sidequests. Do levequests.

    You should get credit in FATEs for your healing. This is easier if you are in a party, as I said.
    (0)

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