Establish the details of the initial set of jobs and their skills

Lets start brainstorming some ideas to help out the developers. Here's a few I thought of:

*White Mage

Unique Traits
High Magic Defense
Cannot use Scourge or Bio Spells
Bonus to Healing Magic potency
Bonus to Enhancing Magic Duration(possibly)

Abilities
Pray-Restore a small amount of HP and MP to all party members within range.
Esuna-Remove all(or could be 1) detrimental effects from target party member(s).
Barrier-Creates a small circular barrier in an area that reduces damage from attacks(Well it's in the intro movie and one of the NPC's in the Limsa Lominsa opening uses it so why not)

*Black Mage

Unique Traits
High Magic Potency
Cannot use Banish or Dia Spells
Bonus to Elemental damage

Abilities
Mana Wall- Allows you to take damage with MP.
Firaja, Blizzaja, Thundaja, Stoneja, Waterja, Aeroja- Self Explanatory.
Ancient Magic Fix-Takes too long to cast, effect not as "flashy" as people would have liked it to be
Meteor?-Who knows lol

*Red Mage

Unique Traits
High Magic Accuracy
Cannot use Tier 3 spells(Could be changed with cap increase later)
Bonus to Enfeebling Magic(Lengthened maybe)
Faster Cast Time

Abilities
Enfire, Enblizzard, Enthunder, Enstone, Enwater, Enaero- Imbue a target party member(s) weapon with an element.
Refresh?-Might as well.

*Dragoon
Jump-Kinda obvious they might get this


What do you think? What job specific abilities would you like to see?