from the live letter
with such changes being implemented, WAR tanks will be viable for stun duty, greater survivability (than what we have now) and a equal tank spot to take in endgame.Originally Posted by Bayohne
again, thanks SE
from the live letter
with such changes being implemented, WAR tanks will be viable for stun duty, greater survivability (than what we have now) and a equal tank spot to take in endgame.Originally Posted by Bayohne
■ In Regards to WAR
The Binding Coil of Bahamut
Especially for Turn 1 and 4, strategies have been employed that the development team hadn't considered (such as only using paladins to live through multiple stacks of a buff the boss has), and a situation has developed where paladins are favored over warrior. We apologize for this. In patch 2.1 we will be making adjustments so that warriors can do the content that paladins can do.
Adjustments to Stun
A warrior’s stun is different than paladin’s in the sense that it can be used at any time separate from the global cooldown, which is an advantage, but for specific content where stuns need to performed multiple times or with precise timing, it’s difficult to utilize warrior’s stun, so we will be making adjustments in patch 2.1 to improve its usability.
We also plan for a variety of other adjustments for warrior in patch 2.1.
again, thanks SE
Last edited by astrobear; 10-19-2013 at 11:19 PM.
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