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  1. #21
    Player
    Soulburn32's Avatar
    Join Date
    Aug 2013
    Posts
    341
    Character
    Soul Burn
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    The only thing I don't understand from that was the one about being able to take attacks with 3 stacks on the boss or yourself. Which is in reference to the snake damage stacks in turn 1 and the ads bots putting debuff stacks on your in turn 2.

    3 stacks in full DL really isn't that bad i don't understand where that is coming from.

    I am happy warrior is getting its stun fixed, it needed it. The other part we will need to see in live before we can tell what effect it will really have.
    (0)

  2. #22
    Player
    Soulburn32's Avatar
    Join Date
    Aug 2013
    Posts
    341
    Character
    Soul Burn
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by poh View Post
    You're wrong, even a bad WAR will do twice the damage a pro PLD would do.
    Idk why warriors care about this. No one else in the group cares about the tank's damage.
    (0)

  3. #23
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    SE first message to the community:

    "Guys you suck at war, please L2P before whining".

    Two weeks later:

    "Damn, these Plds are too good, they use invincible when they are about to take heavy damage and not during the prebuff phase before the fight. Should we ban the people using it this way ?
    -Nah, it's borderline, but they will whine more if we ban all the PLDs that used invincible to survive bosses when they have lots of stacks. Let's buff warriors instead."

    Gotta love it
    (2)

  4. #24
    Player
    actionjackson83's Avatar
    Join Date
    Jul 2013
    Posts
    22
    Character
    All Action
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I don't care about damage as a war, I just care that I can survive as well as a Paladin and be a viable solution for a job class SE is classifying the job as. If they meant for war to be DPS then they should change the job as so, but as it is right now it's a tweener that can't do either, and it's basically the only job that's the bastard child of this game that nobody wants for end game.
    (1)

  5. #25
    Player
    astrobear's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Xaviar Mykel
    World
    Balmung
    Main Class
    Marauder Lv 40
    Quote Originally Posted by poh View Post
    You're wrong, even a bad WAR will do twice the damage a pro PLD would do.
    NO YOU ARE WRONG. it has been HIGHLY discussed in the tank forum that pld and wars do about the same dps.

    in the best case scenario, wars do a LITTLE bit more damage,but the dps that the war has is so small that it is negligible.

    edit

    LOL ,a bad war cant do half the damage of a good pld!maybe a bad MARA could do twice the damage than a good pld.that only if the mara use alot of cross skill and use dps gear.
    (2)
    Last edited by astrobear; 10-22-2013 at 12:20 AM.

  6. #26
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Lisotte View Post
    So, if they buff WAR to be able to tank as well as PLD, wouldn't everyone run with WARs then since they also do more damage than PLDs?
    I doubt that WAR will ever be truly equal to PLD at high damage rates, and WAR damage advantage is 1-2% of party DPS over PLD.

    Quote Originally Posted by Shuon View Post
    i dont mind burning a single wrath to use brutal swing... just saying
    Impossible. Brutal Swing is an MRD ability; it cannot cost Wrath because Marauders have no Wrath.

    Quote Originally Posted by poh View Post
    You're wrong, even a bad WAR will do twice the damage a pro PLD would do.
    I assume this is a joke.
    (3)

  7. #27
    Player
    PsychologyPhD's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Niklaus Wolfenstein
    World
    Zalera
    Main Class
    Fisher Lv 46
    Isn't it pretty much common practice for a MMO to incorporate content designed toward certain roles or class mechanics? Like some content would cater to range dps, others to melee. Some for one type of tanking mechanics etc. Not saying that warriors don't need some type of improvement. All classes/jobs should be viable, but certain content should favor different party setups versus others.
    (0)

  8. #28
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    A simple solution IMO would be to have a buff warriors/mrd can keep up assuming they keep up with their rotations that increases parry chance and amount of damage parried. The modifier could be vitality since that's kind of what warriors are. High HP tanks. Maybe the buff would be applied via Butcher's Block and have it stack similar to Wrath. This way mrd and war both can benefit.

    I initially thought it could be applied for each successful parry, but then I though it would be too rng dependent, and if you encounter a boss that hits slow and hard, it wouldn't work well. It needs to be a buff that can be controlled by the player and viable to keep at the same time.

    It can be kept for a constant mitigation effect, or consumed to trigger a cool down that increases the amount significantly. Maybe by 50%. Have like a 90 or 120 second CD. I can see warriors being parry based while paladins rely on block. That way the playstyles stay the same as they are, but the uniqueness of the class/job is there.

    Just me brainstorming.

    Also, increase healing received from wrath stacks. As a whm, I only see maybe a 90-100 hp increase for a cure I at 5 stacks. To me that seems lackluster given the large HP of a warrior. For a paladin that would be ok, but for a warrior? Nope. Sure, warriors can use Convalesence, but that's a 3 minute CD and it's shared with paladin. Warrior needs to be less of a mp sponge. It's ok if it is, but my god it's terrible currently. It needs to have its own unique way of being healed as well. Hence my suggestion on the Wrath stacks.
    (1)
    Last edited by RowanLauron; 10-22-2013 at 01:05 AM.

  9. #29
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by PsychologyPhD View Post
    Isn't it pretty much common practice for a MMO to incorporate content designed toward certain roles or class mechanics?
    Generally considered bad design. Catering to one class doesn't make the game balanced, it just locks out classes from certain content.
    (3)

  10. #30
    Player
    Gucci_Charms's Avatar
    Join Date
    Sep 2012
    Posts
    413
    Character
    Miley Cyrus
    World
    Hyperion
    Main Class
    Lancer Lv 50
    The rage in Hard Primal Ifrit battle when DF matches two warriors together always make me laugh.
    (1)

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