Page 48 of 52 FirstFirst ... 38 46 47 48 49 50 ... LastLast
Results 471 to 480 of 556

Hybrid View

  1. #1
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Danko View Post
    What?

    I asked you to explain in which instance BRD is NEEDED in to finish the instance. IE: I'm asking you to defend your argument that you NEED at least one BRD to finish the instance. Which was in response to mine. That ZERO BRDs are NEEDED to finish the instance.

    Now you go.
    I answered to the part where you said 0 bards are needed for Coil. I don't know why you're being all defensive asking me what other instances need a bard to finish. IMO it's more like 0 monks/dragoons/warriors/Summoners are needed to finish coil Even though monk dps is actually pretty good.
    I thought I didn't need to explain how WHM run out of mp on turn 4 and 5 and how Melees need TP when needing to aoe on turn 4 as well as how good Foe Requiem really is depending on the group composition. I guess you haven't gotten to turn 5 yet? Ok

    In the end you're just one of the many other bards here that are too paranoid on what will happen come 2.1, which is probably not that big of a change
    (0)
    Last edited by Lecreuset; 11-09-2013 at 03:54 AM.

  2. #2
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    So anyway, the only reason mobility is even an issue is cast times are too long, and melee is too punished by stance requirement uptimes.

    If you take a look at WoW, hunters are 100% mobile, and no longer even have any damage penalty for moving. And thats fine, they do well and noone complains.

    Part of the reason is that classes all have many more options. All melee have movement abilities on relatively short cooldowns. All ranged casters have abilities that either let them cast while moving or instacast (relatively frequently) or have a filler that isn't complete crap that they can do on the move.

    They should strive to make everyone more mobile, esp in a game focused on extremely precise movement, rather than nerf bard's mobility.

    It wouldn't make any sense to make bards less mobile.

    But instead of nerfs they should actually give QoL changes to the classes move affected.

    Oh well, I still think the nerf is going to be something like a 9% flat damage reduction, with a stacking buff every second (3 stacks or something) that gives 3% damage a stack while standing still.
    (1)

  3. #3
    Player
    Danko's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    42
    Character
    Nebo Jones
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by pandabearcat View Post
    So anyway, the only reason mobility is even an issue is cast times are too long, and melee is too punished by stance requirement uptimes.
    I agree with this 100%. More mobility and QoL changes for other jobs would make more sense than DPS nerfs for BRD.
    (0)

  4. #4
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by pandabearcat View Post
    Oh well, I still think the nerf is going to be something like a 9% flat damage reduction, with a stacking buff every second (3 stacks or something) that gives 3% damage a stack while standing still.
    I'm still expecting a cast time added for heavy shot and/or straight shot. My own perspective is that the devs deem the damage is slightly high based on mobility factors. Flat damage reduction seems a bit harsh.
    (0)
    Error 3102 Survivor

  5. #5
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by mythicrose View Post
    I'm still expecting a cast time added for heavy shot and/or straight shot. My own perspective is that the devs deem the damage is slightly high based on mobility factors. Flat damage reduction seems a bit harsh.
    Its a flat reduction while moving, the longer you stand still, the more dps you do until 3 (or you know, however long, maybe 1 GCD of stand still) you do the same dps as you do before.

    This way there is a penalty to bards for movement, but does not restrict their movement.

    WoW did something similar for one of their dps specs.
    (0)

  6. #6
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    I think you missed the sarcasm part on his post
    (3)

  7. #7
    Player
    Anisto's Avatar
    Join Date
    Oct 2013
    Posts
    21
    Character
    Anisto Arinota
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lecreuset View Post
    I think you missed the sarcasm part on his post
    You're right I did. :-( ;-p
    (0)

  8. #8
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    nope people need mp/tp
    (1)

  9. #9
    Player
    Danko's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    42
    Character
    Nebo Jones
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Lecreuset View Post
    nope people need to properly manage their mp/tp
    FTFY

    There are other ways to replenish both of those things that do not come from a BRD.

    But lets be clear here - no one is arguing whether or not songs add utility to a run. I'm saying it is within the realm of possibility to do it without them.

    We might qualify this a bit and say something like....at a certain gear and/or skill level your mages will blow through their mp and you wouldn't be able to continue without ballad. Though, even then, I suspect you'd have bigger issues with your run if having ballad up was make or break for you.

    But this is one reason people stack BRDs. It is a strategy that works. Have them stack and/or rotate songs and it makes life easier...you can suck a little bit more.

    But do not mistake that for being a requirement. That's just one way to get around a particular gear and/or skill hurdle.
    (1)

  10. #10
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Danko stop assuming/theory crafting and get to coil turn 4 & 5. Those other ways you're talking about to replenish mp isn't nearly enough. Even a dragoon with an improved invigorate that rotates the cooldown properly runs out of TP. kthxbye
    (2)
    Last edited by Lecreuset; 11-12-2013 at 10:26 PM.

Page 48 of 52 FirstFirst ... 38 46 47 48 49 50 ... LastLast