ページ40/52 最初最初 ... 30 38 39 40 41 42 50 ... 最後最後
全556件中391~400件目

Hybrid View

  1. #1
    Player
    Aleph_One's Avatar
    登録日
    2013/09/19
    投稿
    42
    Character
    Aleph One
    World
    Balmung
    Main Class
    格闘士 Lv 50
    Quote 引用元:Woodberry 投稿を閲覧
    It is to illustrate bards do not ignore fight mechanics, they still have to move like everyone else. If you are going to make a statement, make the correct one. Bards can do damage while avoiding aoe. This is how they are designed and why they are the current lowest dps class. The only fight they are competing at the top is Titan HM, all other fights they are behind.

    There is nothing reasonable about a bard damage nerf. A support nerf, sure. Bards however need a damage buff.
    Mechanic: Having to stop DPS to avoid damage from a boss; make the player decide to either use an ability, or move out of the way.
    Mechanic avoidance: Not having to stop DPS in order to avoid damage.

    I also didn't state that a damage nerf is warranted/appropriate for BRDs, nor do we even know if that's going to happen.
    (2)

  2. #2
    Player
    Amas's Avatar
    登録日
    2011/03/08
    投稿
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    剣術士 Lv 50
    Quote 引用元:Woodberry 投稿を閲覧
    It is to illustrate bards do not ignore fight mechanics, they still have to move like everyone else. If you are going to make a statement, make the correct one. Bards can do damage while avoiding aoe. This is how they are designed and why they are the current lowest dps class. The only fight they are competing at the top is Titan HM, all other fights they are behind.

    There is nothing reasonable about a bard damage nerf. A support nerf, sure. Bards however need a damage buff.
    The one thing I would hope any reasonable BRD would agree is that the "complete package" is too strong at the moment. The combination of current single target DPS, AoE DPS, utility, mobility, and ease of use simply eclipses what any other DPS class can bring to the table. Not by such a great margin that every other DPS class is trivialized, but it's the only DPS class that is a near-certainty to find in any 8-man content and the most likely to be over-represented before Coil (and even in Coil to an extent).

    I don't think a DPS nerf is the right thing to do, but even if it happens, nearly every group will still bring a BRD and look for other strategy/line-up optimizations to ensure passing DPS checks. It certainly won't make BRD a red-headed stepchild by any means, though I do agree that adjusting support abilities or reducing mobility would be preferable to straight-up nerfing DPS. Any negative adjustment to utility or mobility should be accompanied by a slight DPS increase for balance's sake.
    (1)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  3. #3
    Player
    pandabearcat's Avatar
    登録日
    2013/09/02
    投稿
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    踊り子 Lv 90
    Hello!

    On a standstill fight, lasting 10 minutes, if you have a dragoon to provide piercing, BRDs are simming at 4% higher than DRG, in pure potency, with the WD penalty probably dropping them down to maybe 2-5% lower.

    If any fight has 3 seconds of disconnect every minute, you should be doing roughly on par damage with a DRG (which is simming slightly above monk atm, because its hard to sim monk rotation).

    Without DRG buff, you are simming ~5% lower than DRG, 3% lower than MNK, with WD penalty maybe 8-10% lower.

    So...

    Bards are certainly competitive but shine in heavy movement.

    Bards certainly don't need a buff.
    (1)

  4. #4
    Player
    Woodberry's Avatar
    登録日
    2013/10/01
    投稿
    90
    Character
    Wood Berry
    World
    Zalera
    Main Class
    斧術士 Lv 50
    Quote 引用元:pandabearcat 投稿を閲覧
    Hello!

    On a standstill fight, lasting 10 minutes, if you have a dragoon to provide piercing, BRDs are simming at 4% higher than DRG, in pure potency, with the WD penalty probably dropping them down to maybe 2-5% lower.
    .
    I guess I should check into your sims since you are giving information that isn't agreeing with parses in coil or on the dummy. I'd admit it could be me needing to learn to play better, but this is consistent across all bards I've parsed.

    Can you share your sims?

    There could be a number of issues to explain the difference. One being the parses are wrong. I do agree they are off to a certain degree for bards. Or two, gear scaling. Bards don't scale as well as other classes.

    Edit: I found your sim thread. It appears from the first few paragraphs it is not used to determine dps comparisons. Looking at the original numbers, you appeared to simply use potency and not take into effect gear scaling. Have you updated this and come to a more accurate conclusion?

    If you can clarify, I'll look into it deeper. I'd like an accurate representation of dps since you have made the claim. My parse data could very well be wrong.
    (0)
    2013/10/30 06:33; Woodberry が最後に編集

  5. #5
    Player
    Mikedizzy's Avatar
    登録日
    2013/08/23
    Location
    Gridania
    投稿
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    吟遊詩人 Lv 100
    I just saw that there is speculation or hope that they will put cast timer only on "Heavy Shot"...I would be fine with that if that was the only NERF they did. This we would be able to play around no problem.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  6. #6
    Player
    pandabearcat's Avatar
    登録日
    2013/09/02
    投稿
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    踊り子 Lv 90
    One of the biggest things I notice while playing ingame vs in the sim is that it is REALLY difficult because of lag to take advantage of every HS.

    I'm sure yall have noticed that HS's stupid animation takes up almost 2 seconds, and the proc happens at the end of the animation, giving you barely 0.5 seconds, less for lag and SS to go into SS correctly.

    You're right it compares potencies, but since potencies scale linearly with "stats" and since I finally got all 3 classes into the sim the next project is simulating players themselves and putting stats into the potency comparisons.

    One of the reasons that bards may look better on paper is also the lack of song singing, and also the fact that at a 10 minute nonstop fight profile, which it is currently running, all 3 classes run out of TP. Thus, capped on TP usage, generally speaking monks get screwed more as its harder to keep up GL, and bards and dragoons fight over which one is more efficient with their usage.

    The other thing is while I coded in priorities for bard at low TP (aka, at sub 110 TP, you never want to use HS as you need the tp for a full SS > WB > VB to keep up buffs/dots), I didn't for the other two yet since I don't know the classes well. It may be that they perform much better.

    I could do more simulations with infinite TP, and I might just do that at some point to see max theoretical dps.
    (0)

  7. #7
    Player
    Woodberry's Avatar
    登録日
    2013/10/01
    投稿
    90
    Character
    Wood Berry
    World
    Zalera
    Main Class
    斧術士 Lv 50
    I run 5 min parses and haven't had an issue with TP unless I'm on debuff duty. I use invigorate when I am 450ish down.

    Gear scaling is a large issue. It is one of the ways SE is controlling bard dps. For instance our relic weapons cap at 41 damage compared to the 46 damage of the other classes.
    (1)

  8. #8
    Player
    pandabearcat's Avatar
    登録日
    2013/09/02
    投稿
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    踊り子 Lv 90
    Quote 引用元:Woodberry 投稿を閲覧
    For instance our relic weapons cap at 41 damage compared to the 46 damage of the other classes.
    Yea I am aware of that, iirc all bard weapons should be 10% lower than same ilvl melee weapons.

    Afaik though the offstats should be identical, as well as the damage formulas.

    It certainly is a hit to damage, but it is not a 10% hit certainly, as other factors (most notably DET) are independent of weapon damage and should be roughly equivalent across classes.

    If someone can give me a stat listing of all the DoW classes in DL gear (lets use that as base, then go into AF2/allagan BiS gear), I could start working on proper dps as opposed to potency checks.
    (0)

  9. #9
    Player
    Woodberry's Avatar
    登録日
    2013/10/01
    投稿
    90
    Character
    Wood Berry
    World
    Zalera
    Main Class
    斧術士 Lv 50
    Too much work, I can tell you the bard stats is all.
    (0)

  10. #10
    Player
    Leon_Stormrage's Avatar
    登録日
    2013/08/26
    投稿
    206
    Character
    Leon Stormrage
    World
    Cactuar
    Main Class
    巴術士 Lv 50
    I don't understand why they are buffing all melee dps damage and nerfing bard.
    Also other time SE say nothing about what changes they have planned for bard...
    (0)

ページ40/52 最初最初 ... 30 38 39 40 41 42 50 ... 最後最後

このスレッドにつけられたタグ